+1

I am now and in the future will use WO fro all my Projects. I am tired to learn 
new stuff.

I can make and fix with WO & Wonder everything I need, and that's OK.

Ken



On 2012/03/28, at 17:34, Chuck Hill wrote:

> The sun set on WO a long time ago (well, assuming you think that it ever 
> really shined on WO).   For new projects, WebObjects and Wonder is still my 
> choice until I find something _better_ not just newer.  I am not moving to 
> something newer and worse because WO is old (though I might move to something 
> newer and worse if using WO is an impediment to getting new work).  When I 
> find something better, I am gone.  I've been looking since 1999 or so...  I 
> look on WebObjects more as a completed library, not an EOL product with no 
> future.  Wonder is the source of new features.  Granted, that means no bug 
> fixes that can't be done in Wonder, but what software do you use that does 
> NOT have bugs?  
> 
> 
> Chuck
> 
> On 2012-03-28, at 8:02 AM, John Huss wrote:
> 
>> Technologies come and go; there is a lifecycle for everything.  That is a 
>> fundamental attribute of software development.  The fact that WebObjects has 
>> endured for so long as a relevant and useful piece of technology is amazing. 
>>  But like all technologies, it can't last forever.  The sun is setting (or 
>> has set) on WO.  It's time to move on; that's what programmers do - our 
>> toolset evolves over time - usually it changes dramatically every 5-10 
>> years.  This is just another evolution whose time has come.
>> 
>> It is sort of sweet and heart-warming to see the outpouring of affection for 
>> WO, but the reality is that it's time to move on.  The best thing you can do 
>> for WO now is to gain experience with other technologies and then help 
>> people migrate to them.  Cayenne should be at the top of this list.  On the 
>> HTML side, I'd love have someone find out how hard it is to migrate WO 
>> components to Tapestry.
>> 
>> The reality is that WO is LEGACY technology.  It should be treated as such.  
>> That means you continue to maintain your apps that use WO, you find a new 
>> technology, and you write your new apps in something else.
>> 
>> John
>> 
>> On Wed, Mar 28, 2012 at 8:18 AM, Pascal Robert <prob...@macti.ca> wrote:
>> 
>> Le 2012-03-28 à 08:44, Q a écrit :
>> 
>>> 
>>> On 28/03/2012, at 9:38 AM, Pascal Robert wrote:
>>> 
>>>> 
>>>> Le 2012-03-27 à 19:30, Mike Schrag a écrit :
>>>> 
>>>>>>>> "I think we should use the funds to pay people to fix issues that the 
>>>>>>>> majority of users are having. The issues will be voted by the 
>>>>>>>> community and the most voted issues will become the highest 
>>>>>>>> priorities."
>>>>>>> 
>>>>>>> 
>>>>>>> That is not how Wonder was created and now how I expect that it will 
>>>>>>> continue.  If you have a problem, learn how to fix it.  Then put it in 
>>>>>>> Wonder.
>>>>>> 
>>>>>> In the past, we had Apple sponsorship and most of the big additions to 
>>>>>> Wonder between 2007 and 2010 came from Apple… We don't have that 
>>>>>> sponsorship anymore, and personally I don't think we will survive if we 
>>>>>> don't pay people for major stuff. I don't think we will survive anyway, 
>>>>>> but that's another story…
>>>>> Apple funded a VERY small percentage of the contributions to Wonder. 
>>>>> Almost all of the contributions I made came from mDimension donating 
>>>>> their time, bandwidth, and hardware for the good of the community. 
>>>>> Frankly, if Apple hadn't funded the things they did, I would have done 
>>>>> them anyway, because I just enjoyed making things.
>>>>> 
>>>>> This approach of paying for fixes seems like you're just going to end up 
>>>>> with a collection of bounty hunters instead of a community. On top of 
>>>>> that, there's no way you're going to be able to afford to pay the market 
>>>>> cost for this work. mDimension easily donated a couple hundred thousand 
>>>>> dollars of time if you applied their real hourly rate to the work. So on 
>>>>> top of encouraging people to only give if they get paid, they're going to 
>>>>> be paid crap, so why would anyone even bother?
>>>>> 
>>>>> I really don't think things are stagnant because of the lack of money. 
>>>>> They're stagnant because the remaining people in the community don't care 
>>>>> enough to contribute. I don't buy any of the "I don't know how to do X" 
>>>>> or "I don't have time to do X." You have to want it. I didn't know how to 
>>>>> write nearly any of what was in WOLips before I started working on 
>>>>> WOLips, and likewise with Wonder. I learned WebObjects working on Wonder. 
>>>>> I'm would wager that everyone who worked on Wonder was in the same 
>>>>> category. Contribution is also positive reinforcement. The coolest times 
>>>>> in Wonder for me were always when one person contributing got someone 
>>>>> else energized to contribute and amazing things were made.
>>>>> 
>>>>> The real question is: Who is currently NOT contributing because they're 
>>>>> just waiting for a payday to do so? If you're perfectly happy enjoying 
>>>>> the fruits of the community while not giving back to the community, look 
>>>>> in the mirror for the reason it's dying. Either give a shit, or don't be 
>>>>> sad that it dies.
>>>> 
>>> 
>>> I agree with mike's statement, and can relate. I have worked on many 
>>> different parts of WOLips, Wonder and numerous other projects, and more 
>>> often than not I had no idea where to start, all I knew was what I wanted 
>>> to achieve. You just have to know what you want to do, and don't give up 
>>> until you succeed or know that it can't be done. Some of the code I have 
>>> contributed took me over a year to get right (arguably some of it still 
>>> isn't), and there are other things I have been working on sporadically 
>>> (because it's not something I need yet) for close to 4 years now that could 
>>> be great, or may never be finished, I still don't know which. I won't even 
>>> mention the number of experiments I have abandoned because they couldn't be 
>>> made to work the way I had hoped. Nobody could justify paying for that 
>>> time, particularly to someone who had no idea how to do it in the first 
>>> place, and with possibly nothing to show for it at the end.
>>> 
>>> For me it has never been about getting payment, recognition, or privilege. 
>>> The sole reason I have spent thousands of hours of my own time working on 
>>> code for the sole purpose of giving it away is one of moral duty and 
>>> respect for the people who did it before me and still do it today. They 
>>> have spent innumerable hours they could have used to do paid work, donated 
>>> resources and sacrificed time with their families and friends, so that we 
>>> could benefit from their generosity. People like David Terán who gave more 
>>> of his life to this community than you would think possible. I do it, 
>>> because they did it before me, it's my payment for using their work.
>>> 
>>> My advice for the community is to stop getting hung up thinking up ways to 
>>> better market and grow the community. Instead simply remember what made it 
>>> what it is, good people, supporting each other and donating their time and 
>>> effort to make it better than it was yesterday. Step up, do something, make 
>>> a difference, do it now, no matter how small, in whatever way you can.
>> 
>> Did the community grow by simply supporting each other (and I won't say that 
>> people support each other, and I'm not aware of any community where everyone 
>> give and take)? How a shrinking community is going to get better? Especially 
>> after that most experts left it or can't contribute? Did we have new leaders 
>> who risen up in the last two years? Do we have new sponsors like mDimension 
>> or Apple were? How can we find sponsors when most of the community are small 
>> (one or two guys) shops?
>> 
>> Anyway, I'm giving up (no, WOWODC 2012 won't be cancelled).
>> 
>> 
>> 
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> 
> -- 
> Chuck Hill             Senior Consultant / VP Development
> 
> Practical WebObjects - for developers who want to increase their overall 
> knowledge of WebObjects or who are trying to solve specific problems.    
> http://www.global-village.net/gvc/practical_webobjects
> 
> 
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