I found this to be interesting: 
http://en.wikipedia.org/wiki/Comparison_of_web_application_frameworks

After taking a cursory look of what was out there it dawned on me how much I 
was getting from WOLips/WOnder that I had taken for granted.

Johnny Miller
Kahalawai Media Corp.
www.kahalawai.com



On Mar 28, 2012, at 6:58 AM, ISHIMOTO Ken wrote:

> +1
> 
> I am now and in the future will use WO fro all my Projects. I am tired to 
> learn new stuff.
> 
> I can make and fix with WO & Wonder everything I need, and that's OK.
> 
> Ken
> 
> 
> 
> On 2012/03/28, at 17:34, Chuck Hill wrote:
> 
>> The sun set on WO a long time ago (well, assuming you think that it ever 
>> really shined on WO).   For new projects, WebObjects and Wonder is still my 
>> choice until I find something _better_ not just newer.  I am not moving to 
>> something newer and worse because WO is old (though I might move to 
>> something newer and worse if using WO is an impediment to getting new work). 
>>  When I find something better, I am gone.  I've been looking since 1999 or 
>> so...  I look on WebObjects more as a completed library, not an EOL product 
>> with no future.  Wonder is the source of new features.  Granted, that means 
>> no bug fixes that can't be done in Wonder, but what software do you use that 
>> does NOT have bugs?  
>> 
>> 
>> Chuck
>> 
>> On 2012-03-28, at 8:02 AM, John Huss wrote:
>> 
>>> Technologies come and go; there is a lifecycle for everything.  That is a 
>>> fundamental attribute of software development.  The fact that WebObjects 
>>> has endured for so long as a relevant and useful piece of technology is 
>>> amazing.  But like all technologies, it can't last forever.  The sun is 
>>> setting (or has set) on WO.  It's time to move on; that's what programmers 
>>> do - our toolset evolves over time - usually it changes dramatically every 
>>> 5-10 years.  This is just another evolution whose time has come.
>>> 
>>> It is sort of sweet and heart-warming to see the outpouring of affection 
>>> for WO, but the reality is that it's time to move on.  The best thing you 
>>> can do for WO now is to gain experience with other technologies and then 
>>> help people migrate to them.  Cayenne should be at the top of this list.  
>>> On the HTML side, I'd love have someone find out how hard it is to migrate 
>>> WO components to Tapestry.
>>> 
>>> The reality is that WO is LEGACY technology.  It should be treated as such. 
>>>  That means you continue to maintain your apps that use WO, you find a new 
>>> technology, and you write your new apps in something else.
>>> 
>>> John
>>> 
>>> On Wed, Mar 28, 2012 at 8:18 AM, Pascal Robert <prob...@macti.ca> wrote:
>>> 
>>> Le 2012-03-28 à 08:44, Q a écrit :
>>> 
>>>> 
>>>> On 28/03/2012, at 9:38 AM, Pascal Robert wrote:
>>>> 
>>>>> 
>>>>> Le 2012-03-27 à 19:30, Mike Schrag a écrit :
>>>>> 
>>>>>>>>> "I think we should use the funds to pay people to fix issues that the 
>>>>>>>>> majority of users are having. The issues will be voted by the 
>>>>>>>>> community and the most voted issues will become the highest 
>>>>>>>>> priorities."
>>>>>>>> 
>>>>>>>> 
>>>>>>>> That is not how Wonder was created and now how I expect that it will 
>>>>>>>> continue.  If you have a problem, learn how to fix it.  Then put it in 
>>>>>>>> Wonder.
>>>>>>> 
>>>>>>> In the past, we had Apple sponsorship and most of the big additions to 
>>>>>>> Wonder between 2007 and 2010 came from Apple… We don't have that 
>>>>>>> sponsorship anymore, and personally I don't think we will survive if we 
>>>>>>> don't pay people for major stuff. I don't think we will survive anyway, 
>>>>>>> but that's another story…
>>>>>> Apple funded a VERY small percentage of the contributions to Wonder. 
>>>>>> Almost all of the contributions I made came from mDimension donating 
>>>>>> their time, bandwidth, and hardware for the good of the community. 
>>>>>> Frankly, if Apple hadn't funded the things they did, I would have done 
>>>>>> them anyway, because I just enjoyed making things.
>>>>>> 
>>>>>> This approach of paying for fixes seems like you're just going to end up 
>>>>>> with a collection of bounty hunters instead of a community. On top of 
>>>>>> that, there's no way you're going to be able to afford to pay the market 
>>>>>> cost for this work. mDimension easily donated a couple hundred thousand 
>>>>>> dollars of time if you applied their real hourly rate to the work. So on 
>>>>>> top of encouraging people to only give if they get paid, they're going 
>>>>>> to be paid crap, so why would anyone even bother?
>>>>>> 
>>>>>> I really don't think things are stagnant because of the lack of money. 
>>>>>> They're stagnant because the remaining people in the community don't 
>>>>>> care enough to contribute. I don't buy any of the "I don't know how to 
>>>>>> do X" or "I don't have time to do X." You have to want it. I didn't know 
>>>>>> how to write nearly any of what was in WOLips before I started working 
>>>>>> on WOLips, and likewise with Wonder. I learned WebObjects working on 
>>>>>> Wonder. I'm would wager that everyone who worked on Wonder was in the 
>>>>>> same category. Contribution is also positive reinforcement. The coolest 
>>>>>> times in Wonder for me were always when one person contributing got 
>>>>>> someone else energized to contribute and amazing things were made.
>>>>>> 
>>>>>> The real question is: Who is currently NOT contributing because they're 
>>>>>> just waiting for a payday to do so? If you're perfectly happy enjoying 
>>>>>> the fruits of the community while not giving back to the community, look 
>>>>>> in the mirror for the reason it's dying. Either give a shit, or don't be 
>>>>>> sad that it dies.
>>>>> 
>>>> 
>>>> I agree with mike's statement, and can relate. I have worked on many 
>>>> different parts of WOLips, Wonder and numerous other projects, and more 
>>>> often than not I had no idea where to start, all I knew was what I wanted 
>>>> to achieve. You just have to know what you want to do, and don't give up 
>>>> until you succeed or know that it can't be done. Some of the code I have 
>>>> contributed took me over a year to get right (arguably some of it still 
>>>> isn't), and there are other things I have been working on sporadically 
>>>> (because it's not something I need yet) for close to 4 years now that 
>>>> could be great, or may never be finished, I still don't know which. I 
>>>> won't even mention the number of experiments I have abandoned because they 
>>>> couldn't be made to work the way I had hoped. Nobody could justify paying 
>>>> for that time, particularly to someone who had no idea how to do it in the 
>>>> first place, and with possibly nothing to show for it at the end.
>>>> 
>>>> For me it has never been about getting payment, recognition, or privilege. 
>>>> The sole reason I have spent thousands of hours of my own time working on 
>>>> code for the sole purpose of giving it away is one of moral duty and 
>>>> respect for the people who did it before me and still do it today. They 
>>>> have spent innumerable hours they could have used to do paid work, donated 
>>>> resources and sacrificed time with their families and friends, so that we 
>>>> could benefit from their generosity. People like David Terán who gave more 
>>>> of his life to this community than you would think possible. I do it, 
>>>> because they did it before me, it's my payment for using their work.
>>>> 
>>>> My advice for the community is to stop getting hung up thinking up ways to 
>>>> better market and grow the community. Instead simply remember what made it 
>>>> what it is, good people, supporting each other and donating their time and 
>>>> effort to make it better than it was yesterday. Step up, do something, 
>>>> make a difference, do it now, no matter how small, in whatever way you can.
>>> 
>>> Did the community grow by simply supporting each other (and I won't say 
>>> that people support each other, and I'm not aware of any community where 
>>> everyone give and take)? How a shrinking community is going to get better? 
>>> Especially after that most experts left it or can't contribute? Did we have 
>>> new leaders who risen up in the last two years? Do we have new sponsors 
>>> like mDimension or Apple were? How can we find sponsors when most of the 
>>> community are small (one or two guys) shops?
>>> 
>>> Anyway, I'm giving up (no, WOWODC 2012 won't be cancelled).
>>> 
>>> 
>>> 
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>> 
>> -- 
>> Chuck Hill             Senior Consultant / VP Development
>> 
>> Practical WebObjects - for developers who want to increase their overall 
>> knowledge of WebObjects or who are trying to solve specific problems.    
>> http://www.global-village.net/gvc/practical_webobjects
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
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