Follow-up Comment #2, patch #746 (project wesnoth):
This certainly solves the same problem in spirit that the scrolling to for
healing problem does. I don't know where the healing scroll code is, but I
could probably factor this code into some utility class and then use it for
both unit selection order and healing scroll order.
This handles new units being added as a turn is being played. It just adds
the new units to the end of the cycle as they are found. Every time n is
pressed, it does a scan for new units.
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