wesnoth-bugs
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[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
[Wesnoth-bugs] [bug #25065] New credits won't display if too many entries are present
Charles Dang
[Wesnoth-bugs] [bug #25065] New credits won't display if too many entries are present
Charles Dang
[Wesnoth-bugs] [bug #25065] New credits won't display if too many entries are present
Jyrki Vesterinen
[Wesnoth-bugs] [bug #25065] New credits won't display if too many entries are present
Jyrki Vesterinen
[Wesnoth-bugs] [bug #23607] editor: severe FPS drop in map generation settings
Charles Dang
[Wesnoth-bugs] [bug #23607] editor: severe FPS drop in map generation settings
Matthias Krüger
[Wesnoth-bugs] [bug #23607] editor: severe FPS drop in map generation settings
Daniel
[Wesnoth-bugs] [bug #23607] editor: severe FPS drop in map generation settings
Charles Dang
[Wesnoth-bugs] [bug #12624] No automatic Linebreak for the entries of the game credits.
Wedge009
[Wesnoth-bugs] [bug #12624] No automatic Linebreak for the entries of the game credits.
Charles Dang
[Wesnoth-bugs] [bug #25064] Unit image bugged on cave bridge
Rodrigo López Caruana
[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics
Martin Schneider
[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics
Wedge009
[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics
Charles Dang
[Wesnoth-bugs] [bug #22179] [disable] weapon special is ignored by AI
Matthias Schoeck
[Wesnoth-bugs] [bug #22179] [disable] weapon special is ignored by AI
Charles Dang
[Wesnoth-bugs] [bug #25043] HP loss when changing 'movement cost' for a turn with an object
Alberto Rorai
[Wesnoth-bugs] [bug #25043] HP loss when changing 'movement cost' for a turn with an object
Charles Dang
[Wesnoth-bugs] [bug #25043] HP loss when changing 'movement cost' for a turn with an object
Alberto Rorai
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
J Tyne
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
J Tyne
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
Daniel
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
Celtic Minstrel
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
Celtic Minstrel
[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game
Wedge009
[Wesnoth-bugs] [bug #21634] overlapping announce-messages when toggling accelerated speed
Wedge009
[Wesnoth-bugs] [bug #22820] GUI2 menus and context menus
Charles Dang
[Wesnoth-bugs] [bug #22820] GUI2 menus and context menus
Celtic Minstrel
[Wesnoth-bugs] [bug #22820] GUI2 menus and context menus
Charles Dang
[Wesnoth-bugs] [bug #15924] Simple GUI Improvements to the Load Dialog
Charles Dang
[Wesnoth-bugs] [bug #14635] Status Table: "Current Status" and "Scenario Settings" use different window sizes
Charles Dang
[Wesnoth-bugs] [bug #14635] Status Table: "Current Status" and "Scenario Settings" use different window sizes
Charles Dang
[Wesnoth-bugs] [bug #18012] GUI2 listbox empty label crash
Charles Dang
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Daniel
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Charles Dang
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Charles Dang
[Wesnoth-bugs] [bug #11811] Support for gettext plurals in WML
Celtic Minstrel
[Wesnoth-bugs] [bug #11811] Support for gettext plurals in WML
GunChleoc
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Celtic Minstrel
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Celtic Minstrel
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Celtic Minstrel
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
[Wesnoth-bugs] [bug #3657] Add index of map labels
Charles Dang
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Wedge009
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Wedge009
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Lari Nieminen
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Wedge009
[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics
Wedge009
[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics
Wedge009
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Matthias Schoeck
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Charles Dang
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Wedge009
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Dan Gerhards
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Wedge009
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Dan Gerhards
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Wedge009
[Wesnoth-bugs] [bug #20388] Can't type non-latin characters in chat and other text inputs
Wedge009
[Wesnoth-bugs] [bug #20388] Can't type non-latin characters in chat and other text inputs
Wedge009
[Wesnoth-bugs] [bug #20382] Wrong team names
Wedge009
[Wesnoth-bugs] [bug #20382] Wrong team names
Wedge009
[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one
Wedge009
[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one
Wedge009
[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one
Charles Dang
[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown
Wedge009
[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown
Wedge009
[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn
Wedge009
[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn
Wedge009
[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout
Wedge009
[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout
Charles Dang
[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby
Wedge009
[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby
Charles Dang
[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby
Charles Dang
[Wesnoth-bugs] [bug #16088] ellipses pass trough south-east/west encampment walls
Wedge009
[Wesnoth-bugs] [bug #16088] ellipses pass trough south-east/west encampment walls
Wedge009
[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list
Wedge009
[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list
Charles Dang
[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list
Charles Dang
[Wesnoth-bugs] [bug #15848] room list does not resize until a new private message query is opened
Wedge009
[Wesnoth-bugs] [bug #15848] room list does not resize until a new private message query is opened
Wedge009
[Wesnoth-bugs] [bug #15772] Selecting game in mp lobby re-sorts the game list
Wedge009
[Wesnoth-bugs] [bug #15772] Selecting game in mp lobby re-sorts the game list
Wedge009
[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby
Wedge009
[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby
Wedge009
[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info
Wedge009
[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info
Wedge009
[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info
Wedge009
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Wedge009
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Charles Dang
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Wedge009
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Daniel
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Wedge009
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Daniel
[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby
Wedge009
[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby
Charles Dang
[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby
Charles Dang
[Wesnoth-bugs] [bug #15651] /emote or /me command doesn't work properly.
Wedge009
[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog
Wedge009
[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog
Charles Dang
[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog
Charles Dang
[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze
Wedge009
[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze
Charles Dang
[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze
Charles Dang
[Wesnoth-bugs] [bug #15072] [item]halo=xxxx not covered/hideable by fog
Wedge009
[Wesnoth-bugs] [bug #15072] [item]halo=xxxx not covered/hideable by fog
Wedge009
[Wesnoth-bugs] [bug #15072] [item]halo=xxxx not covered/hideable by fog
Wedge009
[Wesnoth-bugs] [bug #14300] in game chat gets blurry on small maps, refresh command cleans it up.
Wedge009
[Wesnoth-bugs] [bug #14300] in game chat gets blurry on small maps, refresh command cleans it up.
Wedge009
[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release
Wedge009
[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release
Charles Dang
[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release
Charles Dang
[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP
LAZA
[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP
LAZA
[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP
Wedge009
[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP
Lari Nieminen
[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP
LAZA
[Wesnoth-bugs] [bug #16492] [results] tag is sometimes missing from replays
Daniel
[Wesnoth-bugs] [bug #22516] [standard_unit_filter] id = "" behaviour changed
Lari Nieminen
[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.
Hironori Fujimoto
[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.
Wedge009
[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.
Wedge009
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Severin Glöckner
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Wedge009
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Charles Dang
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Celtic Minstrel
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Wedge009
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Severin Glöckner
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Wedge009
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Severin Glöckner
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Wedge009
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Wedge009
[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear
Chris C
[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear
Wedge009
[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear
Charles Dang
[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear
Charles Dang
[Wesnoth-bugs] [bug #25004] Portrait gets not shown properly anymore
Severin Glöckner
[Wesnoth-bugs] [bug #25004] Portrait gets not shown properly anymore
Wedge009
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Charles Dang
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Wedge009
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Severin Glöckner
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Wedge009
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Wedge009
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Charles Dang
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Charles Dang
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Charles Dang
[Wesnoth-bugs] [bug #25000] Game Inspector Seems Broken in Windows
Wedge009
[Wesnoth-bugs] [bug #25000] Game Inspector Seems Broken in Windows
Wedge009
[Wesnoth-bugs] [bug #25000] Game Inspector Seems Broken in Windows
Charles Dang
[Wesnoth-bugs] [bug #24995] Selection boxes inconsistent
Alan
[Wesnoth-bugs] [bug #24995] Selection boxes inconsistent
Wedge009
[Wesnoth-bugs] [bug #24995] Selection boxes inconsistent
Alan
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