Update of bug #9472 (project wesnoth):
Status: None => In Progress
Assigned to: None => mordante
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Follow-up Comment #2:
The problem is the name generation which can call the random function a
different number of times. After that the traits are generated with possibly
a different random state which can lead to different traits.
I wrote, for trunk, a temporary work around; the random is always called 12
(the maximum for that function) times so the traits are generated from the
same random state. This means the units still have different names but at
least they have the same traits.
After the next release I want to look at writing a proper fix and also port
the change to 1.2.
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