URL:
<http://gna.org/bugs/?12749>
Summary: A Tale of Two Brothers: scenario 1 - undead speech
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Saturday 12/13/2008 at 21:31
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.6+svn
Operating System: any
_______________________________________________________
Details:
In scenario 1, there's the following WML:
++
#Arne saying some bravado
[event]
name=die
[filter_second]
side=2
[not]
type=Dark Adept,Dark Sorcerer,Vampire Bat
[/not]
[/filter_second]
[message]
speaker=second_unit
message= _ "That was not so hard!"
[/message]
[/event]
--
Obviously, the message ends up spoken by the killing unit, which is an undead
not of the types listed in the filter. And not only that, the way this WML is
constructed causes the message to appear *as soon as the first player's unit
dies*. Judging from the message's content, and the comment in the line just
above the event, this message was supposed to be either spoken by Arne, or
another side=1 unit *as soon as they kill the first enemy unit* matching the
misplaced filter above.
It should probably be [filter] rather than [filter_second], and either
speaker=second_unit or speaker=Arne.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?12749>
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