On Thu, Mar 19, 2009 at 1:20 PM, <[email protected]> wrote:

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> Today's Topics:
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>   1. [bug #13214] SoF Gathering Materials: Can't in    1.5.13-1.6rc2
>      (Lari Nieminen)
>   2. [bug #13214] SoF Gathering Materials: Can't in    1.5.13-1.6rc2
>      (Eric S. Raymond)
>   3. [bug #13209] AI in multiplayer stopped doing anything
>      (Eric S. Raymond)
>   4. [bug #13207] NR: Missing dialogue in Infested Caves
>      (Eric S. Raymond)
>   5. [bug #13205] White Mage's Magical Attack Lag Issue
>      (Eric S. Raymond)
>   6. [bug #13204] NR: Death event doesn't re-spawn     Malifor as
>      expected (Eric S. Raymond)
>   7. [bug #13203] Crash in ANL (Eric S. Raymond)
>   8. [bug #13199] Map generation in mp fails when hills        and size
>      of hills sliders are at max (Eric S. Raymond)
>   9. [bug #13198] Corrupt replay in hotseat MP (Eric S. Raymond)
>  10. [bug #13193] Weapon special filter should use id  instead of
>      tag name (Eric S. Raymond)
>  11. [bug #13135] UtbS campaign: Eloh portrait contains        black
>      rectangle. (Eric S. Raymond)
>  12. [bug #13216] Missing zombie-mounted-die images (Daniel Franke)
>  13. [bug #13217] Assertion failed when selecting long text in
>      Messaging dialog (Chris Mann)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 18 Mar 2009 12:46:26 +0100
> From: Lari Nieminen <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13214] SoF Gathering Materials: Can't in
>        1.5.13-1.6rc2
> To: Lari Nieminen <[email protected]>, Tim Bodine
>        <[email protected]>,  [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13214 (project wesnoth):
>
>              Item Group:                    None =>  None of the others
>                  Status:                    None => Need Info
>             Assigned to:                    None => zookeeper
>
>    _______________________________________________________
>
> Follow-up Comment #1:
>
> You need to collect the gold and coal with miners, not any random unit.
> Step
> 2 can't be right, as the dialogue about having picked it up only appears if
> you use a miner. Otherwise the unit just shouts that you should send the
> miners there, not that it has picked anything up.
>
> I'm marking this as "need info" for now in case there is some actual bug in
> there, but so far it looks like you just didn't use the miners at all.
>
>    _______________________________________________________
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>  <http://gna.org/bugs/?13214>
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> ------------------------------
>
> Message: 2
> Date: Wed, 18 Mar 2009 17:47:33 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13214] SoF Gathering Materials: Can't in
>        1.5.13-1.6rc2
> To: Lari Nieminen <[email protected]>, Tim Bodine
>        <[email protected]>,  "Eric S. Raymond" <[email protected]>,
>        [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13214 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
>
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>  <http://gna.org/bugs/?13214>
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>
> ------------------------------
>
> Message: 3
> Date: Wed, 18 Mar 2009 17:48:00 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13209] AI in multiplayer stopped doing
>        anything
> To: Bartek Waresiak <[email protected]>, Martin Schneider
>        <[email protected]>,       "Eric S. Raymond" <[email protected]>, George
>        <[email protected]>,     "Gerald J. Young III"
>        <[email protected]>, [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13209 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
>
> Reply to this item at:
>
>  <http://gna.org/bugs/?13209>
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>
> ------------------------------
>
> Message: 4
> Date: Wed, 18 Mar 2009 17:48:09 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13207] NR: Missing dialogue in Infested
>        Caves
> To: "Eric S. Raymond" <[email protected]>, Daniel Franke
>        <[email protected]>,        [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13207 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
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>  <http://gna.org/bugs/?13207>
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> ------------------------------
>
> Message: 5
> Date: Wed, 18 Mar 2009 17:48:22 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13205] White Mage's Magical Attack Lag
>        Issue
> To: Soliton <[email protected]>, "Eric S. Raymond"
>        <[email protected]>,      [email protected],
> [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13205 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
>
> Reply to this item at:
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>  <http://gna.org/bugs/?13205>
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> ------------------------------
>
> Message: 6
> Date: Wed, 18 Mar 2009 17:48:31 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13204] NR: Death event doesn't re-spawn
>        Malifor as expected
> To: "Eric S. Raymond" <[email protected]>, [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13204 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
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> Reply to this item at:
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> ------------------------------
>
> Message: 7
> Date: Wed, 18 Mar 2009 17:48:39 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13203] Crash in ANL
> To: Mark de Wever <[email protected]>, "Eric S. Raymond"
>        <[email protected]>,      Ben Anderman <[email protected]>,
>        [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13203 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
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> Reply to this item at:
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>  <http://gna.org/bugs/?13203>
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> ------------------------------
>
> Message: 8
> Date: Wed, 18 Mar 2009 17:48:48 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13199] Map generation in mp fails when
>        hills   and size of hills sliders are at max
> To: J?rg Hinrichs <[email protected]>,  "Eric S. Raymond"
>        <[email protected]>, [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13199 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
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> Reply to this item at:
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>  <http://gna.org/bugs/?13199>
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> ------------------------------
>
> Message: 9
> Date: Wed, 18 Mar 2009 17:48:58 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13198] Corrupt replay in hotseat MP
> To: J?rg Hinrichs <[email protected]>, Mark de Wever
>        <[email protected]>,  "Eric       S. Raymond" <[email protected]>,
>  Victor
>        Sergienko <[email protected]>, [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13198 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
>
> Reply to this item at:
>
>  <http://gna.org/bugs/?13198>
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>
> ------------------------------
>
> Message: 10
> Date: Wed, 18 Mar 2009 17:49:06 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13193] Weapon special filter should use
>        id      instead of tag name
> To: Lari Nieminen <[email protected]>, "Eric S. Raymond"
>        <[email protected]>,      [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13193 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
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> Reply to this item at:
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>  <http://gna.org/bugs/?13193>
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> ------------------------------
>
> Message: 11
> Date: Wed, 18 Mar 2009 17:49:14 +0100
> From: "Eric S. Raymond" <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13135] UtbS campaign: Eloh portrait
>        contains        black rectangle.
> To: Richard Kettering <[email protected]>, t3st3r
>        <[email protected]>,       Lari Nieminen <[email protected]>, "Eric
> S.
>        Raymond" <[email protected]>,     "Ignacio R. Morelle"
>        <[email protected]>, [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> Update of bug #13135 (project wesnoth):
>
>             Open/Closed:                    Open => Closed
>
>
>    _______________________________________________________
>
> Reply to this item at:
>
>  <http://gna.org/bugs/?13135>
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> ------------------------------
>
> Message: 12
> Date: Thu, 19 Mar 2009 02:04:17 +0100
> From: Daniel Franke <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13216] Missing zombie-mounted-die images
> To: Daniel Franke <[email protected]>, [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> URL:
>  <http://gna.org/bugs/?13216>
>
>                 Summary: Missing zombie-mounted-die images
>                 Project: Battle for Wesnoth
>            Submitted by: dfranke
>            Submitted on: Wednesday 03/18/2009 at 18:04
>                Category: Bug
>                Severity: 2 - Minor
>                Priority: 5 - Normal
>              Item Group: Graphics
>                  Status: None
>                 Privacy: Public
>             Assigned to: None
>        Originator Email:
>             Open/Closed: Open
>         Discussion Lock: Any
>                 Release: 1.6.0+svn
>        Operating System: Linux
>
>    _______________________________________________________
>
> Details:
>
> units/undead/zombie-mounted-die-{1,2,3,4}.png images do not exist, causing
> errors to be printed on stdout when the zombie of a mounted unit is killed.
> Corresponding soulless images do exist.
>
>
>
>
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> ------------------------------
>
> Message: 13
> Date: Thu, 19 Mar 2009 08:50:08 +0100
> From: Chris Mann <[email protected]>
> Subject: [Wesnoth-bugs] [bug #13217] Assertion failed when selecting
>        long    text in Messaging dialog
> To: Chris Mann <[email protected]>, [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=UTF-8
>
>
> URL:
>  <http://gna.org/bugs/?13217>
>
>                 Summary: Assertion failed when selecting long text in
> Messaging dialog
>                 Project: Battle for Wesnoth
>            Submitted by: wildpenguin
>            Submitted on: Thursday 03/19/2009 at 07:50
>                Category: Bug
>                Severity: 3 - Normal
>                Priority: 5 - Normal
>              Item Group: Networking
>                  Status: None
>                 Privacy: Public
>             Assigned to: None
>        Originator Email:
>             Open/Closed: Open
>         Discussion Lock: Any
>                 Release: 1.6
>        Operating System: GNU/Linux
>
>    _______________________________________________________
>
> Details:
>
> Within the messaging dialog (i.e. the dialog accessed via double-clicking a
> username in MP lobby), inputting and then highlighting a message sufficient
> length (longer than the length of the input textbox, then some) will
> consistently result in the following assertion failure:
>
> wesnoth: src/text.cpp:235: gui2::tpoint
> font::internal::ttext::get_column_line(const gui2::tpoint&) const:
> Assertion
> `i == 0' failed.
>
>
>
>
>
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> End of Wesnoth-bugs Digest, Vol 24, Issue 41
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