URL:
<http://gna.org/patch/?1549>
Summary: Patch: A New Land
Project: Battle for Wesnoth
Submitted by: spookymagician
Submitted on: Sunday 03/21/2010 at 20:42
Priority: 3 - Low
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
I have been working closely with Mythological in testing/fixing the
multiplayer scenario: "A New Land" by Bob_The_Mighty.
It had come to my attention that the wml was old/outdated so, I decided to
create a patch for the scenario. I have worked on this for about a week or so
and after multiple tests/changes/debug runs/etc..., I am fairly confident that
the patch is complete. There are a few changes here and there that I wish to
point out however...
1: auto research was removed completely. Manual research works just as good
anyhow.
2: to build things with peasants or use any of the menu items, you now have
to have at least 1 movement point left. if you do not, the menu item will not
show.
3: i changed the wml to more of a tag based style with only a few macros.
this will hopefully decrease the length of modifying/altering the scenario if
it becomes mainline.
4: I added pango formats to all of the messages/options.
5: i had a lot of known flaw/issue comments but i removed them recently. If
you have any questions about this, please feel free to contact me or I will
manually write the comments out later.
I would love to this scenario/patch to be updated and hopefully be playing it
in the near future.
~ SpoOkyMagician (Jeremy Levegood)
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File Attachments:
-------------------------------------------------------
Date: Sunday 03/21/2010 at 20:42 Name: ANLP.zip Size: 14kB By:
spookymagician
<http://gna.org/patch/download.php?file_id=8607>
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