URL:
  <http://gna.org/patch/?1549>

                 Summary: Patch: A New Land
                 Project: Battle for Wesnoth
            Submitted by: spookymagician
            Submitted on: Sunday 03/21/2010 at 20:42
                Priority: 3 - Low
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

I have been working closely with Mythological in testing/fixing the
multiplayer scenario: "A New Land" by Bob_The_Mighty.

It had come to my attention that the wml was old/outdated so, I decided to
create a patch for the scenario. I have worked on this for about a week or so
and after multiple tests/changes/debug runs/etc..., I am fairly confident that
the patch is complete. There are a few changes here and there that I wish to
point out however...

1: auto research was removed completely. Manual research works just as good
anyhow.
2: to build things with peasants or use any of the menu items, you now have
to have at least 1 movement point left. if you do not, the menu item will not
show.
3: i changed the wml to more of a tag based style with only a few macros.
this will hopefully decrease the length of modifying/altering the scenario if
it becomes mainline.
4: I added pango formats to all of the messages/options.
5: i had a lot of known flaw/issue comments but i removed them recently. If
you have any questions about this, please feel free to contact me or I will
manually write the comments out later.

I would love to this scenario/patch to be updated and hopefully be playing it
in the near future.

~ SpoOkyMagician (Jeremy Levegood)



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File Attachments:


-------------------------------------------------------
Date: Sunday 03/21/2010 at 20:42  Name: ANLP.zip  Size: 14kB   By:
spookymagician

<http://gna.org/patch/download.php?file_id=8607>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?1549>

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