Follow-up Comment #1, bug #16117 (project wesnoth):
I think this is a problem when an AI move is interrupted by an event
generally. I'm moving some units to the edge of the map with a candidate
action and when a moveto event stores/kills the first one, this error causes
the candidate action to be blacklisted, so the rest of the units don't move.
Effectively only one unit can be removed from play per turn.
I worked around it by removing the units in a subsequent side turn event, but
it's hokey having them loiter at the edge of the map for a bit before
disappearing.
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