URL:
  <http://gna.org/bugs/?16772>

                 Summary: TRoW A New Land -- AI won't attack
                 Project: Battle for Wesnoth
            Submitted by: wesnoth_user
            Submitted on: Monday 09/27/2010 at 16:39
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.1
        Operating System: Mac 10.5.8

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Details:

The Rise of Wesnoth's A New Land is the scenario where the player should
avoid combat for as long as possible. In older versions of a New Land I just
learned to just stay put in the fort.   

In the 1.9.1 version, the AI was so scared of attacking my level 3 units in
the fort from water that it refused to ever attack.  48 turns went by.   

Admittedly, it's a minor bug since the scenario properly ends with the elf
lady arriving on the final turn.  

Note that the AI did attack if I moved my units into the water.

Some save games are attached.




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File Attachments:


-------------------------------------------------------
Date: Monday 09/27/2010 at 16:39  Name: TRoW-A_New_Land_Turn_14.gz  Size:
106kB   By: wesnoth_user

<http://gna.org/bugs/download.php?file_id=10475>
-------------------------------------------------------
Date: Monday 09/27/2010 at 16:39  Name: TRoW-A_New_Land_Turn_48.gz  Size:
95kB   By: wesnoth_user

<http://gna.org/bugs/download.php?file_id=10476>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16772>

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