URL:
  <http://gna.org/bugs/?17227>

                 Summary: GCI/Playtesting/The Sceptre of Fire/Challenging
                 Project: Battle for Wesnoth
            Submitted by: arbalan
            Submitted on: Sun 05 Dec 2010 08:47:52 AM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.2
        Operating System: Windows Vista

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Details:

<p align = “center”><big>The Sceptre of Fire</big></p>

<p align = “center”><b>Errors and Bugs</b></p>

<p align = “center”><b>Sentence Mistakes</b></p>
<b>(The corrections are underlined)</b>

<b>First Scenario</b>

Haldric  - Exactly. I want you to craft it into a mighty artifact , that
<u>will not only </u>leverage the stone’s power , but contain it also.

Rugnur - You said you wanted a powerful magical artifact, not a child’s
playtoy!…… So twenty thousand minimum. The crafting of this will take us
many years, <u>so</u> you must pay us well.

Haldric  - I except it <u>to be </u>done before my reign as king <u>will
end</u>.

Rugnur - <u>Even if it is</u> anything, it‘s our road.

Haldric - Our treaty with the elves does not apply to you, so I have no
problem <u>in</u> slaying you.

Alanin -  I don't <u>like much fighting</u>.

<b>Second Scenario</b>

Narrator - But the elves pressed on, and <u>entered</u> the caves shortly.

Baglur -  It looks like I'll <u>have</u> to come out and help you, else we
will be overrun by the damn elves… argh again.

Baglur - If we can close it , the elves will <u>not</u> be able to enter.

Baglur - When all are occupied, the gates <u>will</u> close.

Rugnur - You may be more powerful than us, but I doubt even <u>if</u> you can
blast through dwarf - made stonecraft.

<b>Third Scenario</b>

Narrator - Durstorn, the Lord of Dwarfdom. Or at least of <u>his</u> clan.

Durstorn - Where <u>has</u> that fool Rugnur <u>gone</u> ?

<b>Fifth Scenario</b>

Thursagan - You <u>need not</u> dictate what I am to do, Durstorn! .

Alanin - No point <u>in</u> going where I can’t help.

<b>Sixth Scenario</b>

Thursagan - I do not know where it <u>will</u> be found, but Baglur said
these mines <u>are</u> the source of it.

Baglur - Also the only coal that <u>will</u> melt this gold is here.

<p align = “center”><b>Glitches and Improvement</b></p>

<b>Second Scenario</b>

Graphics does not load clearly for the glyphs. The graphics for the caves can
be improved.

<b>Fourth Scenario</b>

When an unit moves apart from an enemy, the enemy gets disappeared. When the
unit comes back to the same place only, the enemy reappears.

<b>Sixth Scenario</b>

The graphics in the caves can be improved. Sometimes the blocks in which an
unit can move is not shown clearly. 

<p align = “center”><b>Spelling mistakes</b></p>

<b>First Scenario</b>

In the first scenario the spelling of the elf captain is Gildlur and in the
second secnario his name in Glindur. That must be corrected.





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