URL:
  <http://gna.org/bugs/?19381>

                 Summary: Ambushing woses/ submerging units can be located
                 Project: Battle for Wesnoth
            Submitted by: mint
            Submitted on: Wed 01 Feb 2012 12:18:16 PM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.0
        Operating System: Ubuntu

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Details:

I had noticed that a unit that had used up its all movement points on its
turn, if it finished next to an allied unit, when the opposing team checked
how far the fully moved unit had gone, it highlighted the hex which the allied
unit was on, as if the fully moved unit hadn't attacked on its turn but could.
I then checked if this was the case with ambushing woses/submerged units, and
I discovered that this is the case; you can locate them in this fashion. It
only is noticeable when the unit allied to the ambushing unit has used full
mp/can't reach the hex for example 1mp left for an elf next to an ambushing
wose on hills/forest terrain. If the unit has more and is able to have moved
to that terrain, it is not noticed because the unit is expected to be able to
have moved to that hex with its remaining movement points.



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File Attachments:


-------------------------------------------------------
Date: Wed 01 Feb 2012 12:18:16 PM GMT  Name: Locateable ambushing wose.png 
Size: 1008kB   By: mint
screenshot of ambushing wose being able to be located by opposite side
<http://gna.org/bugs/download.php?file_id=14959>

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  <http://gna.org/bugs/?19381>

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