Follow-up Comment #2, bug #19565 (project wesnoth):
Submitted patch #3194 as a partial fix for this bug
For a full fix, I suppose the yetis should get some sort of plausible "appear
out of nowhere" animation when Krulg's location (12,11) is sighted. Right
now, the yetis' intro animation doesn't make much sense even without fog.
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