URL:
  <http://gna.org/bugs/?20299>

                 Summary: Fake units not always updated
                 Project: Battle for Wesnoth
            Submitted by: jamit
            Submitted on: Fri 16 Nov 2012 06:39:14 PM EST
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Whiteboard
                  Status: None
                 Privacy: Public
             Assigned to: gabba
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.4
        Operating System: linux

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Details:

Basic steps to reproduce:

1) Have more than one unit on your side that can move.
2) Turn on planning mode.
3) Click one of your units (allowing you to plan moves for it).
4) Move the mouse over an unoccupied hex.
5) Hit 'n' (for the next unit).

The path is not updated to originate from the newly selected unit, and the
unit shown at the mouse end of the path is still the previously selected unit.
The path gets set correctly upon clicking or moving the mouse to a new hex,
but the unit image is not corrected unless you do something like mouse over a
unit (which causes the fake unit to disappear, so it gets recalculated when
mousing back over a vacant hex).

In fact, if you click without resetting the unit being displayed, the wrong
unit remains displayed (in full color now) at the destination, with no way to
remove it other than executing or deleting the planned action. (How many
Konrads do you want to see? :) ) There are other "neat" things you can do with
this bug, but I suspect they are more amusing than helpful as far as fixing
this goes.

The underlying mechanics appear to be working OK, so I think this is just a
display bug. I guess a whiteboard notification is missing when the selected
unit changes?




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