Messages by Thread
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[Wesnoth-bugs] [bug #14145] assigning a large std::string to [scrollable_label]'s contents, leads to segmentation fault
Charles Dang
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[Wesnoth-bugs] [bug #19165] blurring in [objectives] dialog with note=<very long text>
Charles Dang
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[Wesnoth-bugs] [bug #19251] Use large buttons for 'default choice' buttons
Charles Dang
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[Wesnoth-bugs] [bug #11706] Extensions for particle engine
Charles Dang
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[Wesnoth-bugs] [bug #13248] glitch in preference menu
Charles Dang
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[Wesnoth-bugs] [bug #24530] Menu and Actions Buttons Not Rendered Correctly
Wedge009
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[Wesnoth-bugs] [bug #23161] Assert from synced_context.cpp when closing the game
Lari Nieminen
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[Wesnoth-bugs] [bug #5821] Moving unit_height_adjust from [terrain] to [tile]
Lari Nieminen
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[Wesnoth-bugs] [bug #24527] AOI S2 broke by a recent change
SigurdFireDragon
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[Wesnoth-bugs] [bug #24529] Mainline MP Random Maps show no starting postions
SigurdFireDragon
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[Wesnoth-bugs] [bug #24519] Windows installer displays wrong version of GPL for some languages
Gnombat
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[Wesnoth-bugs] [bug #24517] Load map dialog should have shortcut to game data
Lari Nieminen
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[Wesnoth-bugs] [bug #24515] Host Networked Game does not undraw
Pentarctagon
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[Wesnoth-bugs] [bug #24513] [text_input] does not fully clear between entering/removing characters
Pentarctagon
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[Wesnoth-bugs] [bug #24512] Multiplayer is broken after attempting to load SP save as MP game
Wedge009
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[Wesnoth-bugs] [bug #24511] Debug 'Create Unit' filter bug can cause unit not to be placed.
SigurdFireDragon
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[Wesnoth-bugs] [bug #24510] Scenario Name Label missing from Story Screens In Campaign Scenarios
SigurdFireDragon
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[Wesnoth-bugs] [bug #23488] All AI multiplayer crash
Andreas Löf
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[Wesnoth-bugs] [bug #23559] Wesnoth crashes at main menu in standard build in OS X 10.10
Andreas Löf
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[Wesnoth-bugs] [bug #23640] Read lua files from host.
Andreas Löf
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[Wesnoth-bugs] [bug #23673] Graphical errors around GUI elements in Wesnoth 1.13.1
Andreas Löf
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[Wesnoth-bugs] [bug #23819] Non-ascii key not shown in hotkey preferences dialog.
Andreas Löf
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[Wesnoth-bugs] [bug #24186] Using a different keyboard layout causes letter based hotkeys not to work.
Andreas Löf
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[Wesnoth-bugs] [bug #24202] Wesnoth does not exist on the panel
Andreas Löf
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[Wesnoth-bugs] [bug #24509] Errors in gettext_boost.cpp when trying to build with Boost 1.60
ancestral
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[Wesnoth-bugs] [bug #23310] Saving game in replay creates corrupt saves
Daniel
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[Wesnoth-bugs] [bug #24507] Doxygen output buggy
Gnombat
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[Wesnoth-bugs] [bug #24314] Drawing and sheathing animations lack ellipses
Lari Nieminen
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[Wesnoth-bugs] [bug #23943] WC_Renew addon crash normal playing
Daniel
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[Wesnoth-bugs] [bug #24502] UB showing unit description in 'help'
Matthias Krüger
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[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too
Lari Nieminen
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[Wesnoth-bugs] [bug #13878] [Mac]Cannot change languages more than once
Charles Dang
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[Wesnoth-bugs] [bug #24500] [filter] doesnt filter the traits.. why?
Alex
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[Wesnoth-bugs] [bug #24499] editor: memleaks
Matthias Krüger
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[Wesnoth-bugs] [bug #24498] UB in events.cpp when launching wesnoth
Matthias Krüger
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[Wesnoth-bugs] [bug #21911] key arrows in settings don't work
Charles Dang
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[Wesnoth-bugs] [bug #21708] observer doesn't see all non-team labels
Charles Dang
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[Wesnoth-bugs] [bug #21565] Fullscreen does not resize when dragging window to fullscreen.
Charles Dang
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[Wesnoth-bugs] [bug #20036] Map generator does not reset player start positions
Charles Dang
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[Wesnoth-bugs] [bug #21548] Map selection list doesn't match the scrollbar length
Charles Dang
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[Wesnoth-bugs] [bug #16725] Source of tip is cut-off
Charles Dang
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[Wesnoth-bugs] [bug #16069] (team) labels are sometimes drawn above the chat
Charles Dang
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[Wesnoth-bugs] [bug #15567] Default hotkey for Mute (ctrl-alt m) doesn't work
Charles Dang
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[Wesnoth-bugs] [bug #16057] graphical glitch around Set password button
Charles Dang
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[Wesnoth-bugs] [bug #23075] warning unit: Unknown attribute 'animate' discarded
Charles Dang
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[Wesnoth-bugs] [bug #11011] Enable 'find_in' for [variable]
Charles Dang
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[Wesnoth-bugs] [bug #5917] Allow commands to be performed on undo in [allow_undo]
Charles Dang
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[Wesnoth-bugs] [bug #11503] A way to isolate big MP content into its own preprocessor domain
Charles Dang
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[Wesnoth-bugs] [bug #16214] implement a way to mark add-ons as being required (like require_era)
Charles Dang
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[Wesnoth-bugs] [bug #18112] Color cursor causes slow mouse movement at menus
Charles Dang
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[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode
Charles Dang
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[Wesnoth-bugs] [bug #22817] Inactive "Back to" button is present in online MP
Charles Dang
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[Wesnoth-bugs] [bug #23108] exclude aborted attacks from statistics
Charles Dang
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[Wesnoth-bugs] [bug #22922] Mouse lag with buttons on main menu
Charles Dang
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[Wesnoth-bugs] [bug #23394] 'Damage Calculations' button too close to OK/Close buttons in attack dialog
Charles Dang
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[Wesnoth-bugs] [bug #23627] gui2 Sliders take too much space
Charles Dang
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[Wesnoth-bugs] [bug #23780] MP - Custom AI crashes Wesnoth
Charles Dang
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[Wesnoth-bugs] [bug #23820] SDL 2 alpha blending issues
Charles Dang
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[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan
Charles Dang
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[Wesnoth-bugs] [bug #23934] Resize actions are laggy
Charles Dang
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[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes
Charles Dang
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[Wesnoth-bugs] [bug #24138] SDL2 crash on resize after starting a game and returning to title screen
Charles Dang
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[Wesnoth-bugs] [bug #23821] Text input is broken in GUI1 under SDL2
Charles Dang
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[Wesnoth-bugs] [bug #24184] Incorrect speaking portraits for Galdrad on Tutorial part II
Charles Dang
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[Wesnoth-bugs] [bug #24139] Display Singleton isn't a singleton
Charles Dang
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[Wesnoth-bugs] [bug #24185] Create Unit command crashes game when filter does not match anything
Charles Dang
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[Wesnoth-bugs] [bug #24187] Windows installer uses old logo
Charles Dang
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[Wesnoth-bugs] [bug #24191] Early finish bonus not working?
Charles Dang
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[Wesnoth-bugs] [bug #24211] SDL2 does not handle switching maximization well
Charles Dang
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[Wesnoth-bugs] [bug #24209] Screen becomes black upon minimise and restore
Charles Dang
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[Wesnoth-bugs] [bug #24214] SDL2 build handles fullscreen toggle badly
Charles Dang
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[Wesnoth-bugs] [bug #24234] error building 1.13.2 tests with boost 1.60 [error: no matching function for call to 'make_test_case(void (*)(const SDL]
Charles Dang
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[Wesnoth-bugs] [bug #24213] SDL2 build leaves menu items stuck if window dimensions change when open
Charles Dang
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[Wesnoth-bugs] [bug #24223] OOS Caused by luaL_checkinteger
Charles Dang
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[Wesnoth-bugs] [bug #24227] error: no matching function for call to 'boost::none_t::none_t()' with boost 1.60
Charles Dang
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[Wesnoth-bugs] [bug #24310] Attack Enemy screen damage numbers are incorrect
Charles Dang
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[Wesnoth-bugs] [bug #24311] Tutorial Part 2 has extra random recruits available
Charles Dang
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[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish
Wedge009
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[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish
Wedge009
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[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish
Wedge009
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[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish
Wedge009
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[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish
Wedge009
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[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish
Wedge009