URL: <http://gna.org/bugs/?22305>
Summary: assertion failure in unit map Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Do 10 Jul 2014 22:57:12 UTC Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: None of the others Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.13-dev Operating System: win7 _______________________________________________________ Details: valid() failed. stacktrace: wesnoth.exe!unit_map::iterator_base<unit_map::const_iter_types>::get_shared_ptr() Zeile 181 + 0x31 Bytes C++ > wesnoth.exe!unit_display::wml_animation_internal(unit_animator & > animator, const vconfig & cfg, const map_location & default_location) Zeile 775 + 0x28 Bytes C++ wesnoth.exe!unit_display::wml_animation(const vconfig & cfg, const map_location & default_location) Zeile 762 + 0x18 Bytes C++ wesnoth.exe!game_events::wml_func_animate_unit(const game_events::queued_event & event_info, const vconfig & cfg) Zeile 592 + 0x1a Bytes C++ wesnoth.exe!cfun_wml_action(lua_State * L) Zeile 4207 + 0x1e Bytes C++ wesnoth.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Zeile 342 C++ wesnoth.exe!luaV_execute(lua_State * L) Zeile 714 + 0x26 Bytes C++ wesnoth.exe!f_call(lua_State * L, void * ud) Zeile 914 + 0x5a Bytes C++ wesnoth.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void *)* f, void * ud) Zeile 155 + 0x23 Bytes C++ wesnoth.exe!luaD_pcall(lua_State * L, void (lua_State *, void *)* func, void * u, int old_top, int ef) Zeile 613 + 0x1d Bytes C++ wesnoth.exe!lua_pcallk(lua_State * L, int nargs, int nresults, int errfunc, int ctx, int (lua_State *)* k) Zeile 940 + 0x1d Bytes C++ wesnoth.exe!luaW_pcall(lua_State * L, int nArgs, int nRets, bool allow_wml_error) Zeile 322 + 0x20 Bytes C++ wesnoth.exe!LuaKernel::run_wml_action(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & cmd, const vconfig & cfg, const game_events::queued_event & ev) Zeile 4247 C++ wesnoth.exe!game_events::handle_event_commands(const game_events::queued_event & event_info, const vconfig & cfg) Zeile 435 + 0x47 Bytes C++ wesnoth.exe!game_events::event_handler::handle_event(const game_events::queued_event & event_info, boost::shared_ptr<game_events::event_handler> & handler_p) Zeile 479 + 0xf Bytes C++ wesnoth.exe!game_events::`anonymous namespace'::process_event(boost::shared_ptr<game_events::event_handler> & handler_p, const game_events::queued_event & ev) Zeile 271 C++ wesnoth.exe!game_events::pump() Zeile 540 + 0xb Bytes C++ wesnoth.exe!play_controller::fire_start(bool execute) Zeile 461 + 0x63 Bytes C++ wesnoth.exe!playsingle_controller::play_scenario_init(end_level_data & __formal, bool & past_prestart) Zeile 383 C++ wesnoth.exe!playsingle_controller::play_scenario(const std::pair<config::const_child_iterator,config::const_child_iterator> & story, bool skip_replay) Zeile 471 C++ wesnoth.exe!playsingle_scenario(const config & game_config, display & disp, saved_game & state_of_game, const std::pair<config::const_child_iterator,config::const_child_iterator> & story, bool skip_replay, end_level_data & end_level) Zeile 194 C++ wesnoth.exe!play_game(game_display & disp, saved_game & gamestate, const config & game_config, io_type_t io_type, bool skip_replay, bool network_game, bool blindfold_replay, bool is_unit_test) Zeile 288 + 0x1d Bytes C++ wesnoth.exe!game_launcher::launch_game(game_launcher::RELOAD_GAME_DATA reload) Zeile 1091 + 0x25 Bytes C++ wesnoth.exe!do_gameloop(int argc, char * * argv) Zeile 747 C++ _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22305> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs