URL:
  <http://gna.org/bugs/?22305>

                 Summary: assertion failure in unit map
                 Project: Battle for Wesnoth
            Submitted by: gfgtdf
            Submitted on: Do 10 Jul 2014 22:57:12 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13-dev
        Operating System: win7

    _______________________________________________________

Details:

valid() failed.
stacktrace:





        
wesnoth.exe!unit_map::iterator_base<unit_map::const_iter_types>::get_shared_ptr()
 Zeile 181 + 0x31 Bytes C++
>       wesnoth.exe!unit_display::wml_animation_internal(unit_animator & 
> animator,
const vconfig & cfg, const map_location & default_location)  Zeile 775 + 0x28
Bytes   C++
        wesnoth.exe!unit_display::wml_animation(const vconfig & cfg, const
map_location & default_location)  Zeile 762 + 0x18 Bytes        C++
        wesnoth.exe!game_events::wml_func_animate_unit(const
game_events::queued_event & event_info, const vconfig & cfg)  Zeile 592 + 0x1a
Bytes   C++
        wesnoth.exe!cfun_wml_action(lua_State * L)  Zeile 4207 + 0x1e Bytes     
C++
        wesnoth.exe!luaD_precall(lua_State * L, lua_TValue * func, int 
nresults) 
Zeile 342       C++
        wesnoth.exe!luaV_execute(lua_State * L)  Zeile 714 + 0x26 Bytes C++
        wesnoth.exe!f_call(lua_State * L, void * ud)  Zeile 914 + 0x5a Bytes    
C++
        wesnoth.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void 
*)*
f, void * ud)  Zeile 155 + 0x23 Bytes   C++
        wesnoth.exe!luaD_pcall(lua_State * L, void (lua_State *, void *)* func, 
void
* u, int old_top, int ef)  Zeile 613 + 0x1d Bytes       C++
        wesnoth.exe!lua_pcallk(lua_State * L, int nargs, int nresults, int 
errfunc,
int ctx, int (lua_State *)* k)  Zeile 940 + 0x1d Bytes  C++
        wesnoth.exe!luaW_pcall(lua_State * L, int nArgs, int nRets, bool
allow_wml_error)  Zeile 322 + 0x20 Bytes        C++
        wesnoth.exe!LuaKernel::run_wml_action(const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & cmd,
const vconfig & cfg, const game_events::queued_event & ev)  Zeile 4247  C++
        wesnoth.exe!game_events::handle_event_commands(const
game_events::queued_event & event_info, const vconfig & cfg)  Zeile 435 + 0x47
Bytes   C++
        wesnoth.exe!game_events::event_handler::handle_event(const
game_events::queued_event & event_info,
boost::shared_ptr<game_events::event_handler> & handler_p)  Zeile 479 + 0xf
Bytes   C++
        wesnoth.exe!game_events::`anonymous
namespace'::process_event(boost::shared_ptr<game_events::event_handler> &
handler_p, const game_events::queued_event & ev)  Zeile 271     C++
        wesnoth.exe!game_events::pump()  Zeile 540 + 0xb Bytes  C++
        wesnoth.exe!play_controller::fire_start(bool execute)  Zeile 461 + 0x63
Bytes   C++
        wesnoth.exe!playsingle_controller::play_scenario_init(end_level_data &
__formal, bool & past_prestart)  Zeile 383      C++
        wesnoth.exe!playsingle_controller::play_scenario(const
std::pair<config::const_child_iterator,config::const_child_iterator> & story,
bool skip_replay)  Zeile 471    C++
        wesnoth.exe!playsingle_scenario(const config & game_config, display & 
disp,
saved_game & state_of_game, const
std::pair<config::const_child_iterator,config::const_child_iterator> & story,
bool skip_replay, end_level_data & end_level)  Zeile 194        C++
        wesnoth.exe!play_game(game_display & disp, saved_game & gamestate, const
config & game_config, io_type_t io_type, bool skip_replay, bool network_game,
bool blindfold_replay, bool is_unit_test)  Zeile 288 + 0x1d Bytes       C++
        wesnoth.exe!game_launcher::launch_game(game_launcher::RELOAD_GAME_DATA
reload)  Zeile 1091 + 0x25 Bytes        C++
        wesnoth.exe!do_gameloop(int argc, char * * argv)  Zeile 747     C++





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