Follow-up Comment #3, bug #21945 (project wesnoth): I can confirm that this bug still exists in 1.12.1. AI sides (whether they are enemies of allies) are renamed to the name of the host, but only from the host's point of view. Non-host players will see the correct AI names. For me, this happens even when starting a new game. (Tested with Legend of Wesmere multiplayer campaign.)
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