URL: <http://gna.org/bugs/?23663>
Summary: autopath should prefer ocupied hexes Project: Battle for Wesnoth Submitted by: tekelili Submitted on: jue 25 jun 2015 14:12:06 UTC Category: Bug Severity: 2 - Minor Priority: 5 - Normal Item Group: None of the others Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.14 Operating System: any _______________________________________________________ Details: Currently, when a player click on a destiny that is several hexes away from unit selected, engine calculates one of the shortest paths (taking preference with paths that clear more fog when sveral shortest path availables). I propose change this behavior for human controlled sides: engine should always take preference for hexes with an allied unit over empty ones when calculating "autopath". Reasons: - Current behavior expose unit movent to be interrupted by ambush, and in some cases this can not be avoided by user in anyway, as he can not click on intermediate paths ocupied by units. - Proposed behavior solves this "bug" and still allows user "emulate" old behavior by clicking on empty hexes to force "old" path _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23663> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs