Follow-up Comment #21, bug #14503 (project wesnoth): I'm conscious that the animated frames can help with visibility. But I took screenshots and still couldn't find one with a completely transparent Shadow. :/
Failing that, let's look at the alpha animation: alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400 I'm not sure how the WML is set-up, but just looking at this I'm guessing the change in alpha level is a linear progression. It takes 1.4 seconds to shift from 0.8 to 0.4, 0.6 seconds to shift from 0.4 to 0.6, 0.6 seconds to go back to 0.4, then 1.4 seconds to go all the way back to 0.8. So it spends most of its time with an alpha level between 0.4 and 0.6 (or 0.2 to 0.3 when Nightstalker ability is active). As an experiment, I flipped this around so that it spends most of its time between 0.6 and 0.8. You can try it yourself by overwriting line 127 in data/core/units/undead/Spirit_Shadow.cfg: alpha=0.4~0.8:1400,0.8~0.6:600,0.6~0.8:600,0.8~0.4:1400 What do you think? If you think it's any improvement I can put in another PR. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14503> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs