Follow-up Comment #21, bug #14503 (project wesnoth):

I'm conscious that the animated frames can help with visibility. But I took
screenshots and still couldn't find one with a completely transparent Shadow.
:/

Failing that, let's look at the alpha animation:


alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400


I'm not sure how the WML is set-up, but just looking at this I'm guessing the
change in alpha level is a linear progression. It takes 1.4 seconds to shift
from 0.8 to 0.4, 0.6 seconds to shift from 0.4 to 0.6, 0.6 seconds to go back
to 0.4, then 1.4 seconds to go all the way back to 0.8. So it spends most of
its time with an alpha level between 0.4 and 0.6 (or 0.2 to 0.3 when
Nightstalker ability is active).

As an experiment, I flipped this around so that it spends most of its time
between 0.6 and 0.8. You can try it yourself by overwriting line 127 in
data/core/units/undead/Spirit_Shadow.cfg:


alpha=0.4~0.8:1400,0.8~0.6:600,0.6~0.8:600,0.8~0.4:1400


What do you think? If you think it's any improvement I can put in another PR.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?14503>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to