Follow-up Comment #22, bug #14503 (project wesnoth):

I wonder if the difference is in the way our operating systems handle
translucent pixels. The game would use them of course, but screenshots
wouldn't actually have any.

Flipping it around was not a bad idea. I think it is an improvement, so let's
do it. Can we also put this into the nightguant's .cfg file? It should be
commented out for now, but then it would be ready to go when the unit has more
frames.
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I also experimented with making [hides] less aggressive in the engine. I
raised it by 0.1 drawer.cpp. The difference isn't noticeable for other units,
but you can see the difference in the shadow at its lowest point. The claws
and hood in particular are a little more visible now. (Image attached.)

(file #29929)
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File name: shadow_in_cave_2.png           Size:61 KB


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