Follow-up Comment #22, bug #14503 (project wesnoth): I wonder if the difference is in the way our operating systems handle translucent pixels. The game would use them of course, but screenshots wouldn't actually have any.
Flipping it around was not a bad idea. I think it is an improvement, so let's do it. Can we also put this into the nightguant's .cfg file? It should be commented out for now, but then it would be ready to go when the unit has more frames. ---- I also experimented with making [hides] less aggressive in the engine. I raised it by 0.1 drawer.cpp. The difference isn't noticeable for other units, but you can see the difference in the shadow at its lowest point. The claws and hood in particular are a little more visible now. (Image attached.) (file #29929) _______________________________________________________ Additional Item Attachment: File name: shadow_in_cave_2.png Size:61 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14503> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs