Messages by Date
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2003/11/23
[Wesnoth-cvs-commits] added new bridges. Added new Elvish Shyde image from James Paige. Fixed problem with seeing enemy stats on their turn. Fixed problem with dead enemies still getting a turn.
David White <[EMAIL PROTECTED]>
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2003/11/23
[Wesnoth-cvs-commits] - Teaming works
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/22
[Wesnoth-cvs-commits] - Hooked up gold
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/22
[Wesnoth-cvs-commits] refactored code to add surface_restorer object
David White <[EMAIL PROTECTED]>
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2003/11/22
[Wesnoth-cvs-commits] - Hooked up the Game Lobby Dialog
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/22
[Wesnoth-cvs-commits] New bridges.
Francisco Muñoz
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2003/11/22
[Wesnoth-cvs-commits] Fixed refreshing when menu::set_width( ) was used.
Jan Zvánovec
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2003/11/22
[Wesnoth-cvs-commits] Configuring hotkeys with GUI [...]
Jan Zvánovec
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2003/11/22
[Wesnoth-cvs-commits] Configuring hotkeys with GUI. [...]
Jan Zvánovec
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2003/11/22
[Wesnoth-cvs-commits] -Fixe a bug I commited, sorry.
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] - Add observer button (default on) to Create Game Dialog [...]
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] made it so that snow villages work
David White <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] Updated snow borders
Francisco Muñoz
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2003/11/21
[Wesnoth-cvs-commits] added support for multiple campaigns
David White <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] Added snow village.
Francisco Muñoz
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2003/11/21
[Wesnoth-cvs-commits] made AI more intelligent. Changed red mage path to neutral
David White <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] made it display date/time accessed next to save games, and order save games by date/time accessed
David White <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] made 'Valley of Death' easier on 'hard' level
David White <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] update changelog
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] made some corrections to manual. Described traits in the manual. Removed some diagnostics in-game.
David White <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] fixed problems with game lobby
David White <[EMAIL PROTECTED]>
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2003/11/21
[Wesnoth-cvs-commits] made it so that flags are displayed over village images properly
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] - Made strings translatable
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] - Updates to the game lobby. This commit will break CVS until Dave can take a look at it.
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] - J.R. Blain: patch to fix some warnings
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] updated INSTALL and MANUAL
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] made it so flags are overlayed on top of villages properly
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] added coding support for displaying different terrain images (particularly useful for villages) at different times of the day
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] Minor changes in dwarves (Im still need to end a new unit, Steelclad). [...]
Francisco Muñoz
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2003/11/20
[Wesnoth-cvs-commits] implemented 'village gold' option in multiplayer
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] added missing files
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] tweaked unit stats
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] added in repeatable recruit using ctrl+shift+r
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] fixed bug with crashing when switch to full screen from preferences menu. [...]
David White <[EMAIL PROTECTED]>
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2003/11/20
[Wesnoth-cvs-commits] Added dwarf defend stance (and minor changes in the scenario 13)
Francisco Muñoz
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2003/11/20
[Wesnoth-cvs-commits] tweaks to various scenarios. [...]
David White <[EMAIL PROTECTED]>
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2003/11/19
[Wesnoth-cvs-commits] - show_dialog now restores the screen to they way it was before the [...]
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/19
[Wesnoth-cvs-commits] corrected scenario
David White <[EMAIL PROTECTED]>
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2003/11/19
[Wesnoth-cvs-commits] added in support for some special effects: flashing and scrolling/tremors
David White <[EMAIL PROTECTED]>
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2003/11/19
[Wesnoth-cvs-commits] made it so that when a goto command is given, the unit is deselected. Also made it so that villages owned by other sides that are in the fog of war are displayed as neutral villa
David White <[EMAIL PROTECTED]>
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2003/11/19
[Wesnoth-cvs-commits] made cave villages work properly. Fixed death knight. Fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
David White <[EMAIL PROTECTED]>
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2003/11/19
[Wesnoth-cvs-commits] Added new unit: Death Knight
Francisco Muñoz
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2003/11/19
[Wesnoth-cvs-commits] resolved conflicts in game.cfg
David White <[EMAIL PROTECTED]>
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2003/11/19
[Wesnoth-cvs-commits] - Modified button widget [...]
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/18
[Wesnoth-cvs-commits] Beautification on in-written changelog
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/18
[Wesnoth-cvs-commits] updates
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/18
[Wesnoth-cvs-commits] Added a new Scenario.
Francisco Muñoz
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2003/11/18
[Wesnoth-cvs-commits] [...]
Francisco Muñoz
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2003/11/18
[Wesnoth-cvs-commits] Changed team 6 flag to purple, fixed max xp for ORc Warlord.
Francisco Muñoz
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2003/11/18
[Wesnoth-cvs-commits] various scenario tweaks; fixed major AI pathfinding bug
David White <[EMAIL PROTECTED]>
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2003/11/18
[Wesnoth-cvs-commits] fixed bug in AI path finding
David White <[EMAIL PROTECTED]>
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2003/11/18
[Wesnoth-cvs-commits] Added French manual by Guillaume
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/18
[Wesnoth-cvs-commits] Improvements and fixes to random map generator (contributed by Cowboy)
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/17
[Wesnoth-cvs-commits] New unit, Goblin Pillager.
Francisco Muñoz
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2003/11/17
[Wesnoth-cvs-commits] Updated Makefile.nodebug to match new file locations
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/17
[Wesnoth-cvs-commits] added diagnostics
David White <[EMAIL PROTECTED]>
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2003/11/17
[Wesnoth-cvs-commits] fixed energy bar images
David White <[EMAIL PROTECTED]>
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2003/11/17
[Wesnoth-cvs-commits] made game parameters work
David White <[EMAIL PROTECTED]>
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2003/11/17
[Wesnoth-cvs-commits] Changed energy movement orbs.
Francisco Muñoz
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2003/11/17
[Wesnoth-cvs-commits] allow internationalization of traits
David White <[EMAIL PROTECTED]>
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2003/11/17
[Wesnoth-cvs-commits] * added doc/, doc/man/ and utils/ [...]
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/16
[Wesnoth-cvs-commits] Added work-in-progress German translation
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/15
[Wesnoth-cvs-commits] New game creation dialog
Justin Zaun <[EMAIL PROTECTED]>
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2003/11/15
[Wesnoth-cvs-commits] Added a script for easy Slackware package creation
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/15
[Wesnoth-cvs-commits] Task 2725 (Confirm overwriting of save games) refactoring. Task done.
Jan Zvánovec
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2003/11/14
[Wesnoth-cvs-commits] fixed bug with drawing tiles
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] removed rule about level 0 units not being able to capture villages, until the AI is smart enough to deal with it
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] fixed crash with more than 6 sides
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] fixed problems with map updating on map scene
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] tweaked bay of pearls. Reduced Elvish Lord's movement
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] Added Makefile.nodebug
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] made it so that text is drawn on screen progressively instead of all at once during introductory sequence
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] fixed up combat calculations
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] Removed -g by accident... I've put it back into the Makefile... :)
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] Updated Danish translation
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] fixed problem where slamming screen against right side and holding down right cursor key would cause hexes to shift around
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] attempt to fix hitpoint bar problem on MacOSX
David White <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] Updated French translation
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/14
[Wesnoth-cvs-commits] Updated French translation
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] Updated MapEditor so it can be compiled and runned again.
Jan Zvánovec
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2003/11/13
[Wesnoth-cvs-commits] Task 2725 - added working code, still some work needed.
Jan Zvánovec
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2003/11/13
[Wesnoth-cvs-commits] fixed heavy infantry advancement
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] made it so if client_type=ai is in preferences file, the player will join networked games as an AI
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] fixed minor bug
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] fixed problem with server crashing on startup
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] fixed passive AI problems
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] fixed seg fault bug
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] converted combat calculations to use fixed-point math
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] fixed problem with items on status table displaying on top of each other
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] made it so it doesn't scroll to enemy units moving who are under fog
David White <[EMAIL PROTECTED]>
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2003/11/13
[Wesnoth-cvs-commits] fixed problem with loading saved games with duplicate roles
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] added fog of war
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] made middle click work again
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] made mage attack fire based
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] made it so income calculations are done at the beginning of each player's turn, instead of done for all players at the beginning of the first player's turn
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] added heavy infantry and shock trooper units
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] reduced cost of mage and dark adept
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] added in necessary header file
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] added some comments
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] removed changes which were causing crash
David White <[EMAIL PROTECTED]>
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2003/11/12
[Wesnoth-cvs-commits] fixed problem with undos/redos causing assertion failure
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] Added the nekid dwarf image ; -) errr I mean Dwarvish Berserker image.
Francisco Muñoz
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2003/11/11
[Wesnoth-cvs-commits] fixed compile error with older versions of SDL
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] fixed bug where damage done can be calculated wrongly
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] added diagnostic to attack calculations
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] added in diagnostics in calculating battle damage
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] Minor Sea Hag changes (forgot the Naga advance and the missile image)
Francisco Muñoz
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2003/11/11
[Wesnoth-cvs-commits] Added Sea Hag
Francisco Muñoz
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2003/11/11
[Wesnoth-cvs-commits] fixed minor bugs in unit configuration files
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] attempt to fix hitpoints not displaying correctly on MacOSX
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] made mouse wheel work again
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] removed unnecessary text.chr file
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] fixed tool tips to work again
David White <[EMAIL PROTECTED]>
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2003/11/11
[Wesnoth-cvs-commits] made image cache flush occur when switching video modes, in an effort to solve colour distortion problem on MacOSX
David White <[EMAIL PROTECTED]>
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2003/11/10
[Wesnoth-cvs-commits] made Isle of Anduin scenario easier
David White <[EMAIL PROTECTED]>
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2003/11/10
[Wesnoth-cvs-commits] made it so units that can no longer advance have experience needed displayed as '-'
David White <[EMAIL PROTECTED]>
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2003/11/09
[Wesnoth-cvs-commits] added improvements to makefile and man pages from CyrilB
David White <[EMAIL PROTECTED]>
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2003/11/09
[Wesnoth-cvs-commits] Added Italian MANUAL translation
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/11/09
[Wesnoth-cvs-commits] final changes for version 0.5.1
David White <[EMAIL PROTECTED]>
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2003/11/08
[Wesnoth-cvs-commits] allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results
David White <[EMAIL PROTECTED]>
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2003/11/08
[Wesnoth-cvs-commits] fixed problem with stripping of non-latin characters at end of string in config files
David White <[EMAIL PROTECTED]>
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2003/11/08
[Wesnoth-cvs-commits] made time of day images update properly. Fixed assertion failures.
David White <[EMAIL PROTECTED]>
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2003/11/07
[Wesnoth-cvs-commits] fixed compile errors
David White <[EMAIL PROTECTED]>
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2003/11/07
[Wesnoth-cvs-commits] dos2unix
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/07
[Wesnoth-cvs-commits] added files to fix compile error
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] fixed assertion failure
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] refactored code. Removed orbs on enemy units
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] updated changelog.
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] made it so map file format is correctly oriented
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] added in 'flags' to show which side each unit is on
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] fixed typo in older changelog entry
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] updated changelog.
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] s/comes/arrives/
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] in 'Valley of Death' Li'Sar now arrives with Spearmen
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] rename Soldier to Spearman, part 2
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] changelog update.
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] renamed Soldier to Spearman
Pauli Manninen <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] added show_ai_moves and show_combat options for preferences file
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] made it so AI players have an empty description in multiplayer games
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] made advancement of units on a remote machine to the machine commands are being executed on random
David White <[EMAIL PROTECTED]>
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2003/11/06
[Wesnoth-cvs-commits] added support for UTF-8
David White <[EMAIL PROTECTED]>
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2003/11/05
[Wesnoth-cvs-commits] Removed the spear pixles carried over from the horseman image.
Francisco Muñoz
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2003/11/05
[Wesnoth-cvs-commits] Fixed minor pixels isuues.
Francisco Muñoz
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2003/11/05
[Wesnoth-cvs-commits] Fixed some pixle isues.
Francisco Muñoz
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2003/11/05
[Wesnoth-cvs-commits] make multiplayer lobby look better (patch from jzaun)
David White <[EMAIL PROTECTED]>
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2003/11/05
[Wesnoth-cvs-commits] Changed elvish lord, so I get rid of the damm old konrad graphic :-)
Francisco Muñoz
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2003/11/05
[Wesnoth-cvs-commits] added in some additional assertion checks
David White <[EMAIL PROTECTED]>
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2003/11/05
[Wesnoth-cvs-commits] fixed problem with AI attacking units not always advancing levels
David White <[EMAIL PROTECTED]>
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2003/11/05
[Wesnoth-cvs-commits] made it so mouse-over an enemy unit would show where that unit can move to
David White <[EMAIL PROTECTED]>
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2003/11/05
[Wesnoth-cvs-commits] made multiplayer lobby work properly
David White <[EMAIL PROTECTED]>
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2003/11/05
[Wesnoth-cvs-commits] made it so shroud displays properly on the minimap
David White <[EMAIL PROTECTED]>
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2003/11/03
[Wesnoth-cvs-commits] Added ranger melee attack image.
Francisco Muñoz
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2003/11/03
[Wesnoth-cvs-commits] Added grunt defend image. Chanegd grunt cloak colour.
Francisco Muñoz
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2003/11/02
[Wesnoth-cvs-commits] Added attack image to the walking corpse unit.
Francisco Muñoz
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2003/10/31
[Wesnoth-cvs-commits] extensive changes to the way event handling works
David White <[EMAIL PROTECTED]>
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2003/10/30
[Wesnoth-cvs-commits] made display draw more efficiently
David White <[EMAIL PROTECTED]>
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2003/10/30
[Wesnoth-cvs-commits] made some templated code more portable across compilers
David White <[EMAIL PROTECTED]>
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2003/10/30
[Wesnoth-cvs-commits] fixed preprocessing conditional for mac/windows to configure whether it uses hw surface
David White <[EMAIL PROTECTED]>
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2003/10/30
[Wesnoth-cvs-commits] added better looking minimap code from jzaun
David White <[EMAIL PROTECTED]>
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2003/10/30
[Wesnoth-cvs-commits] final changes for RC5
David White <[EMAIL PROTECTED]>
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2003/10/30
[Wesnoth-cvs-commits] seg fault fixed (?)
David White <[EMAIL PROTECTED]>
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2003/10/29
[Wesnoth-cvs-commits] updated French translation
David White <[EMAIL PROTECTED]>
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2003/10/29
[Wesnoth-cvs-commits] turned of parachute to allow generation of core files
David White <[EMAIL PROTECTED]>
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2003/10/29
[Wesnoth-cvs-commits] make display work better in OSX
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] final checkin for RC4, including bug found by VC++
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] server binary is now 'wesnothd', fixed cleaning
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] final changes for RC3
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] fixed bug which caused goto commands to not be sent in network games (and thus caused a whole host of synchronization issues)
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] fixed minor bug with menus
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] refactored menu code
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] hopefully fixed problem after exiting preferences menu
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] allowed better error reporting and allow saving of error log when a network sync error occurs
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] allow observers of games where no network players are involved
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] updated version to 0.5-RC2
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] minor changes to path finding
David White <[EMAIL PROTECTED]>
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2003/10/28
[Wesnoth-cvs-commits] changed web-site to http://www.wesnoth.org [...]
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] Updated Danish translation
Mark Joakim Bekker Michelsen <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] fixed game synchronization problem
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] fixed problem with special characters being stripped off strings
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] fixed problem where joining hosted games wouldn't work
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] Adding some forgotten new units: Dragoon, Soldier
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] Added depedency to libsdl-net
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] changed version number
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] made it so different music plays for each side in multiplayer
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] added music track
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] made 'none' a translatable string
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] Changelog candidate for 0.5
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] fixed broken elder mage
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] Added attack image.
Francisco Muñoz
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2003/10/27
[Wesnoth-cvs-commits] changed difficulty of some scenarios
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] updated version number to 0.5-RC1
David White <[EMAIL PROTECTED]>
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2003/10/27
[Wesnoth-cvs-commits] get_hit_sound=groan.wav
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/26
[Wesnoth-cvs-commits] allow player joining multiplayer game to choose their side
David White <[EMAIL PROTECTED]>
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2003/10/26
[Wesnoth-cvs-commits] made it so quitting from a networked multiplayer game on a server takes the player back to the lobby
David White <[EMAIL PROTECTED]>
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2003/10/26
[Wesnoth-cvs-commits] added new music tracks. Fixed problem with invisible units being attacked.
David White <[EMAIL PROTECTED]>
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2003/10/26
[Wesnoth-cvs-commits] Changed Elvish Ranger and Elvish Avenger ability from 'night vision' to ambush.
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/26
[Wesnoth-cvs-commits] Changed alignment for Elves to neutral and humans to lawful.
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/26
[Wesnoth-cvs-commits] Removed mages from recruit list.
Pauli Manninen <[EMAIL PROTECTED]>
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2003/10/26
[Wesnoth-cvs-commits] Added attack images for Orc Archer
Francisco Muñoz
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