CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Philippe Plantier <[EMAIL PROTECTED]> 05/03/30 20:03:03
Modified files:
src : multiplayer_connect.cpp
Log message:
Made the default MP game message being serialized untranslated, so
multi-locale
multiplayer games may have correctly translated for each host.
Not a big deal anyway, as this default MP game message should be
changed to use
the new objectives event.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.137&tr2=1.138&r1=text&r2=text
Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.137
wesnoth/src/multiplayer_connect.cpp:1.138
--- wesnoth/src/multiplayer_connect.cpp:1.137 Wed Mar 30 19:48:16 2005
+++ wesnoth/src/multiplayer_connect.cpp Wed Mar 30 20:03:03 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.137 2005/03/30 19:48:16 gruikya Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.138 2005/03/30 20:03:03 gruikya Exp $ */
/*
Copyright (C)
Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -959,8 +959,8 @@
level_["observers"] = params_.allow_observers ? "yes" : "no";
if(level_["objectives"].empty()) {
- level_["objectives"] = _("Victory\n\
[EMAIL PROTECTED] enemy leader(s)");
+ level_["objectives"] = t_string(N_("Victory\n\
[EMAIL PROTECTED] enemy leader(s)"), "wesnoth");
}
}