CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <[EMAIL PROTECTED]> 04/10/31 10:25:48
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.358&tr2=1.359&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.358 wesnoth/changelog:1.359
--- wesnoth/changelog:1.358 Sat Oct 30 09:20:36 2004
+++ wesnoth/changelog Sun Oct 31 10:25:48 2004
@@ -1,6 +1,7 @@
CVS HEAD:
* user interface improvements:
* display savegame version in load dialog
+ * shadows for labels to make they visable on each type of terrain
* graphics improvements:
* bridge, ice, castle floor, grassland
* unit images and attack animations
@@ -58,7 +59,9 @@
* map descriptions
* new maps: Broken Bridge
* experience requirement now uses 10% increments
+ * updated lobby
* added naming for coastal villages
+ * re-enabled italics and underlining for texts
* fixed road layering in terrain-graphics.cfg
* fixed assumption that "no advance" == 500 XP required in help code
* fixed bugs in 'The Eastern Invasion: Weldyn Under Attack' scenario
@@ -77,13 +80,23 @@
* fixed wmlxgettext bugs
* fixed window not always refreshing on resizing
* fixed network threading bugs
+ * fixed bug in vgettext
+ * fixed assertion failure in playturn.cpp
+ * fixed long-standing strings in editor
* added specifying the maximum lenght of the text widget in show_dialog
* added displaying help strings in smaller font if they don't fit in the
screen
* 320x240 resolution with USE_TINY_GUI
- * switched networking code to new logging system
+ * added an ellipsis on the button text when it does not fit on the button
+ * switched networking code to use the new logging system
+ * switched image.cpp to use the new logging system
* improved 'Out of Sync' detection
* image and data-file cleanups
* improved network threading
+ * help system speed optimizations
+ * moved tips from english.cfg to tips.cfg
+ * moved menu strings into wesnoth-lib textdomain
+ * per-language cache files
+ * added server facility to record the way games end
* code cleanups
Version 0.8.6: