CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <[EMAIL PROTECTED]> 04/09/29 17:37:59
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.322&tr2=1.323&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.322 wesnoth/changelog:1.323
--- wesnoth/changelog:1.322 Mon Sep 27 11:08:29 2004
+++ wesnoth/changelog Wed Sep 29 17:37:58 2004
@@ -16,9 +16,11 @@
* pretty much all scenarios
* scenario balancing for 'The Eastern Invasion' campaign
* An Unexpected Appearance
+ * Weldyn under Attack
* unit description updates
* drakefoot movetype
* remade Drakes and removed obsolete ones
+ * gave hammer to Dwarvish Lord
* new units:
* Drake Flare
* Drake Gladiator
@@ -41,6 +43,7 @@
* czech
* danish
* dutch
+ * finnish
* french
* german
* norwegian
@@ -80,6 +83,8 @@
* fixed knight appearances bug on 'The Eastern Invasion: Mal-Ravalans
Capital' scenario
* fixed double '{BIGMAP_BLACKWATER_PORT}' in 'Heir to the Throne: Blackwater
Port' scenario
* fixed gold and load game problem
+ * fixed divide-by-0 error in AI
+ * fixed statistics dialog seemingly endless loop
* added a way to specify the actual position of multi-hex tiles
* logging system improvements
* made it possible to have [terrain_graphics] rule as childs of [scenario]s