CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <[EMAIL PROTECTED]> 04/09/19 20:58:58
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.313&tr2=1.314&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.313 wesnoth/changelog:1.314
--- wesnoth/changelog:1.313 Fri Sep 17 12:37:20 2004
+++ wesnoth/changelog Sun Sep 19 20:58:58 2004
@@ -1,19 +1,37 @@
CVS HEAD
* campaign server (campaignd) and capability to download campaigns from
campaign server(s)
* sorting of campaigns by rank
+ * :refresh command
+ * user interface tweaks
+ * graphics improvements
+ * forests
+ * attack icons
* scenarios balancing on easy and hard for 'The Rise of Wesnoth' campaign
+ * new units:
+ * Elvish Enchantress
+ * Elvish Sorceress
+ * Elvish Sylph
+ * Troll Rocklobber
* language fixes and polishing (english)
* updated translations:
+ * basque
* czech
* danish
* dutch
* french
* german
* norwegian
+ * polish
* portuguese
+ * russian
* slovak
* spanish
* swedish
+ * multiplayer improvements
+ * added increments to sliders
+ * choose your leader
+ * new map: An Island
+ * added new AI parameter: attack_depth
* fixed 'make clean' not cleaning everything
* fixed 'make uninstall' not working because of syntax error
* fixed 'system default language' selection
@@ -23,7 +41,12 @@
* fixed missing semicolon in sound.cpp
* fixed tutorial talking of elves having 70% defense on grass
* fixed many untranslatable strings in e.g. statistics, statusbar tooltips,
units
+ * fixed missing movetype for 'Pirate Galleon' and 'Transportation Galleon'
+ * fixed General crossbow attack graphics glitch
+ * fixed "wait for start" lobby dialog
+ * fixed units not submerged when moving/fighting
* added a way to specify the actual position of multi-hex tiles
+ * logging system improvements
* made it possible to have [terrain_graphics] rule as childs of [scenario]s
* enabled gamestart speedup by not unnecessarily loading campaigns
* code cleanups