CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <[EMAIL PROTECTED]> 04/09/23 08:34:59
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.317&tr2=1.318&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.317 wesnoth/changelog:1.318
--- wesnoth/changelog:1.317 Wed Sep 22 08:49:45 2004
+++ wesnoth/changelog Thu Sep 23 08:34:59 2004
@@ -7,6 +7,8 @@
* forests
* attack icons
* unit images and frames
+ * scenario balancing for 'Heir to the Throne' campaign
+ * Return to Wesnoth
* scenario balancing for 'The Rise of Wesnoth' campaign
* pretty much all scenarios
* scenario balancing for 'The Eastern Invasion' campaign
@@ -51,6 +53,8 @@
* added increments to sliders
* choose your leader
* new map: An Island
+ * gave Goblin Spearman to northeners and removed Saurian from them
+ * gave Saurian to Drakes
* added new AI parameter: attack_depth
* made units only die if they have 0 or less hitpoints after the event has
been fired
* fixed 'make clean' not cleaning everything
@@ -69,6 +73,8 @@
* fixed bug where [modify_side] couldn't change a side's team name properly
* fixed victory and defeat conditions on 'The Eastern Invasion: Approaching
Weldyn' scenario
* fixed fixed illegal character 'x' in 'The Eastern Invasion: Weldyn Under
Attack' scenario
+ * fixed defeat conditions on 'The Eastern Invasion: Escape Tunnel' scenario
+ * fixed incorrectly using 'Heavy Infantry' instead of 'Heavy Infantryman' in
some of The Eastern Invasion scenarios
* added a way to specify the actual position of multi-hex tiles
* logging system improvements
* made it possible to have [terrain_graphics] rule as childs of [scenario]s