It has already been reverted. I would like to see how it is presented changed as it covers up quite a lot of perfectly good graphics, but until I have a solution that is better than just eliminating it, I will leave it as it is.
On Wed, 16 Nov 2005, ott wrote: > On Tue, Nov 15, 2005 at 11:23:55AM +0100, Isaac Clerencia wrote: > > > I would really like this one to be reverted to how it was. I've been > > > playtesting it now and find it highly confusing to play with compared to > > > the previous behaviour. > > I agree with Hogne. > > Me too. > > I tried to give it a chance, but what really messes things up is a unit > with a bar which heals and loses its bar. The bar is visually ugly, > perhaps, but serves a useful mnemonic function. > > If someone wants to redo the code for bars, perhaps the HP bar could be > made thinner -- that would go some way toward making it less visually > intrusive. > > -- [EMAIL PROTECTED] > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > -- ------------------------------------------------------------------- "In theory, theory and practice are the same, but in practice they're different." ------------------------------------------------------------------- John W. C. McNabb -------------------------------------------------------------------