On Mon, Jun 04, 2007 at 16:49:54 -0400, "Eric S. Raymond" <[EMAIL PROTECTED]> wrote: > > 17) The way names are handled is confusing. > > Bug: Most characters have personal names. Some have only role names > ("Supporter", "Villager", "Guardsman") that differ from their class > names. This leads new users to bark up wrong trees like this one > in TB, Fade asking: "How do I recruit another Villager?" when the > question she really wants is "How do I recruit another Spearman?" > (This will especially confuse newbies used to games like Starcraft > where only heroes and significant NPCs have names -- in Wesnoth, they > think they see a distinction that isn't there.) > > Fix: Abolish role-based names. All units should have personal names. > I suppose we could have the roles back as "surnames", e.g. "Alwyn > Villager" or "Alwyn (Villager)".
It is intentional that some units (in particular most undead) don't have names. Personally I am not attached to that behavior, but someone thought it added color to the game, so there may be objections to some changes in this regard. _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev