[EMAIL PROTECTED] <[EMAIL PROTECTED]>: > Maybe adding TSG-like suggestions on TB's easiest difficulty level > (disabled on higher levels not to be an annoyance) would be a great > idea.
That is my judgment as well. If nothing else, TSG seems too long to be really suitable as a beginner campaign. > I agree with Mordante's suggested compromise. > Moreover, showing the number of level the unit can advance would be nice. I concur on both points. > Maybe showing a full tree of the advancement (something similar to , with > some '?' "unknown" picture showed instead of the unknown units would be a > nice thing. Nice, but trickier to implement. > In campaigns i agree it's boring when all your units quickly reach max level. Yes. > It might also depend on the unit. > Some level 2 units (the Lancer in particular) are quite powerful and > really are level 2.5, so that not easy to add a level 3 I'd actually be willing to see L2.5 units nerfed back to L2 if that's what it takes to make space for an L3 advance. > Some unit might be limited in level for background reasons or lack > of ideas (i'm thinking about the goblins spearmens and saurian > mages). I agree Goblin Spearman is a special case. Not so sure about the Saurian Mage. > That might be true for the outlaws too. > Btw i think Mythological and Eleazar have the plan to add the L3 outlaws to > mainline (once they get redone and probably disabled in MP mode). I'm in favor of that plan. I'd like to have the L3 Highwayman back in NR. -- <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev