On Oct 7, 2008, at 8:00 PM, Eric S. Raymond wrote:

> John W Bjerk <[EMAIL PROTECTED]>:
>> I won't deny that he couldn't find the "end turn" button, but IMHO he
>> did not correctly
>> diagnose *why* he had the problem.
>>
>> Unless he has a badly calibrated monitor, or a vision problem, he can
>> indeed SEE
>> the button, but he didn't know where to look, and somehow didn't
>> notice it.
>> I daresay he had no trouble clicking on this "invisible" button after
>> he found it.
>>
>> It's not the fault of the UI styling (which he blames) but his
>> unfamiliarity of the UI,
>> possibly combined with insufficient emphasis on this particular  
>> button.
>> Making everything more "contrasty" would not increase the overall  
>> ease
>> of use.
>
> Your theorizing is contradicted by Ken's direct report. If he says  
> (and
> I quote) "I simply couldn’t SEE it", it is denying reality for you to
> assert that he must have been able to see it.
>
> You are blaming the victim of bad design in order to exonerate the  
> design.
> Artists do this way too often and it's never helpful.  Please don't  
> repeat
> this mistake; it leads to bad art and bad outcomes.


I didn't blame him for not seeing it.  It's not his fault he's  
unfamiliar with the
interface-- everybody was at some point.

Neither do i except his report as absolute and incontrovertible truth.
People often exaggerate, use imprecise language, and make mistakes.
It only common sense to assume that he *could* see it, but didn't  
notice it.

What "artists often do" is not relevant here, since what you describe is
not happening.  Read the message before launching an attack.


-jwbjerk  /  eleazar
_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to