On Oct 7, 2008, at 8:00 PM, Eric S. Raymond wrote: > John W Bjerk <[EMAIL PROTECTED]>: >> I won't deny that he couldn't find the "end turn" button, but IMHO he >> did not correctly >> diagnose *why* he had the problem. >> >> Unless he has a badly calibrated monitor, or a vision problem, he can >> indeed SEE >> the button, but he didn't know where to look, and somehow didn't >> notice it. >> I daresay he had no trouble clicking on this "invisible" button after >> he found it. >> >> It's not the fault of the UI styling (which he blames) but his >> unfamiliarity of the UI, >> possibly combined with insufficient emphasis on this particular >> button. >> Making everything more "contrasty" would not increase the overall >> ease >> of use. > > Your theorizing is contradicted by Ken's direct report. If he says > (and > I quote) "I simply couldn’t SEE it", it is denying reality for you to > assert that he must have been able to see it. > > You are blaming the victim of bad design in order to exonerate the > design. > Artists do this way too often and it's never helpful. Please don't > repeat > this mistake; it leads to bad art and bad outcomes.
I didn't blame him for not seeing it. It's not his fault he's unfamiliar with the interface-- everybody was at some point. Neither do i except his report as absolute and incontrovertible truth. People often exaggerate, use imprecise language, and make mistakes. It only common sense to assume that he *could* see it, but didn't notice it. What "artists often do" is not relevant here, since what you describe is not happening. Read the message before launching an attack. -jwbjerk / eleazar _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev