On Tue, Jan 6, 2009 at 9:48 PM, Mark de Wever <[email protected]> wrote:
> Sorry but this doesn't answer any of my questions. And I don't see what > Linus's dislike with C++ has to do with Wesnoth. Some of his reasons to > dislike C++ also apply to Python. After reading Linus's mail I see the > solution would be to switch to C instead of Python ;-) The reasons apply to the questions why I use plain C/Python API and dislike boost or SWIG or anything else. The level of information hiding afforded by this tools also hides potential problems. Yes, they will "help" me program, but don't give me the level of flexibility that I need at this stage. Plain Python/C API is also faster (I consider speed important for the core game engine as opposed to gameplay layer) and more Python friendly because Python itself is written in C. Ivan _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
