Loonycyborg made a Windows build of the editor branch available here:

http://sourceforge.net/projects/wesnoth/files/experimental/wesnoth-1.7.13-fendrin_editor-r41543-win32.exe

I call it version 0.2 and It's good enough to count as an early prototype.

Let's give a rough overview of what has been done to the editor:

The editor's display class (editor_display.hpp) no longer inherits 
directly from display but from game_display.
There is no reason to keep the display and game_display separated any 
longer, they can be merged in a later step.

This gives the editor the ability to draw animated terrain and units.
The changes to the game_display and display classes are minimal, so no 
bigger problems with the game are to be expected.

So far I can only see the need to implement support for named area_id's 
in the SLF.


The editor's user interface has grown horizontally by 2 more menus and 
the extra display field for the unit counter.
The size of the editor's menubar now equals the size of the ingame one 
exactly.

Another row of 4 more tool buttons add 30 pixels to the vertically 
dimension.

The following features are supported:

* Create new sides with file->New Side and select the active one from 
the "Sides" menu.
  * If no active side is selected the side related tools are not selectable.
* The unit tool allows to:
   * Add a unit to the active side. Left click.
   * Move already placed units around. Left click drag and drop.
   * Change the facing of the unit. Right click drag and drop.
   * Delete a Unit. Right click.
   * The first unit created for a side is a leader.
* The village tools allows to set a village ownership to the current 
side or to remove the ownership. (Left sets, right removes)
* Label tool
  * Left Click places labels, Left click drag and drop moves them 
around, right click deletes.
* The Path tool is not yet implemented.
* Selected Hexes can be named in edit->Name selection. There is still no 
support for them in the game engine.
* The file->Save Multiplayer Scenario  menu entry saves the file to a 
location from where the game reads it for multiplayer.




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