Loonycyborg made a Windows build of the editor branch available here: http://sourceforge.net/projects/wesnoth/files/experimental/wesnoth-1.7.13-fendrin_editor-r41543-win32.exe
I call it version 0.2 and It's good enough to count as an early prototype. Let's give a rough overview of what has been done to the editor: The editor's display class (editor_display.hpp) no longer inherits directly from display but from game_display. There is no reason to keep the display and game_display separated any longer, they can be merged in a later step. This gives the editor the ability to draw animated terrain and units. The changes to the game_display and display classes are minimal, so no bigger problems with the game are to be expected. So far I can only see the need to implement support for named area_id's in the SLF. The editor's user interface has grown horizontally by 2 more menus and the extra display field for the unit counter. The size of the editor's menubar now equals the size of the ingame one exactly. Another row of 4 more tool buttons add 30 pixels to the vertically dimension. The following features are supported: * Create new sides with file->New Side and select the active one from the "Sides" menu. * If no active side is selected the side related tools are not selectable. * The unit tool allows to: * Add a unit to the active side. Left click. * Move already placed units around. Left click drag and drop. * Change the facing of the unit. Right click drag and drop. * Delete a Unit. Right click. * The first unit created for a side is a leader. * The village tools allows to set a village ownership to the current side or to remove the ownership. (Left sets, right removes) * Label tool * Left Click places labels, Left click drag and drop moves them around, right click deletes. * The Path tool is not yet implemented. * Selected Hexes can be named in edit->Name selection. There is still no support for them in the game engine. * The file->Save Multiplayer Scenario menu entry saves the file to a location from where the game reads it for multiplayer. _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev