Eric Raymond wrote: > Fabian Mueller <fabianmuell...@gmx.de>: > >> Got the thing working but renamed it to [named_area]. >> >> [named_area] >> <standard location filter> >> area_id="lovely place of doom" >> [/named_area] >> > > Is there some reason this is "area_id" rather than "id"? We have > a pretty well-established convention of using id= everywhere for > unique internal identifiers; I think it would be good to continue that. > Yes there is.
It is the usage of the named area in another slf by the game engine. Example: [message] id=Landar [filter_location] area_id="my_area" .... # more slf code [/filter_location] ..... # more suf code [/massage] So it is not strictly necessary to not name it "id" but I thought it was less confusing so. _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev