Fabian Mueller wrote:
> Eric Raymond wrote:
>> Fabian Mueller <fabianmuell...@gmx.de>:
>>   
>>> Got the thing working but renamed it to [named_area].
>>>
>>> [named_area]
>>>     <standard location filter>
>>>     area_id="lovely place of doom"
>>> [/named_area]
>>>     
>> Is there some reason this is "area_id" rather than "id"?  We have
>> a pretty well-established convention of using id= everywhere for
>> unique internal identifiers; I think it would be good to continue that.
>>   
> Yes there is.
> 
> It is the usage of the named area in another slf by the game engine.

Is this not the more a reason to have "id=" for defining the named areas?

[named_area]
  id="grass_in_town"

  area_id="town"
  terrain="Gg*"
[/named_area]

This would define the area "grass_in_town" as the subset of the "town" area 
with grass
terrain.

(This would not be used in a named_area generated by the map editor.)


PaĆ­lo

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