I read this 
thread<http://forums.wesnoth.org/viewtopic.php?f=9&t=28584&start=0>and
saw that someone is already contributing animated water art, and that
Boucman is adding some programmatic support for it.

Maybe the best way to see it happen would be to put a GSoC student on the
case, collaborating with Boucman and rhyging5.
(Not necessarily me, lol. I might have this as a secondary proposal but my
main one is doing well.)

Animated water was a big part of the beauty of games like Heroes of Might
and Magic I, II, III, IV, Age of Wonders and other games. HOMM I,II,III,IV
are actually hex-based and have a map editor, so we could learn a lot from
how they do things.

The task could include computing a direction for water flow if it's really
needed for realistic looks, or adding the necessary UI to the map editor so
the artist can set up things to obtain the same effect. My HOMM map editing
experience is far away, but I remember you just drew rivers or placed water,
and the editor took care of the rest.

As a very optional and side-idea, this could include adding small
rivers/streams to wesnoth that live on hex boundaries instead of on the hex
itself, and that cost movement when you cross them. Attacking across them
could also cause attack penalties (except for ranged attacks?), so it would
add tactical depth.
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