On Mar 14, 2010, at 9:23 PM, Gabriel Morin wrote: > The task could include computing a direction for water flow if it's > really needed for realistic looks, or adding the necessary UI to the > map editor so the artist can set up things to obtain the same > effect. My HOMM map editing experience is far away, but I remember > you just drew rivers or placed water, and the editor took care of > the rest.
I have nothing against the idea of moving water as long as any arbitrary configurations of water/land were still allowed, but i'd estimate this would have a very unfavorable effort-to-benefit ratio compared to many other effort to improve the appearance of Wesnoth. Animated water is much better than static. Animated water that flows in particular directions is a little better still-- but a whole lot more work. -jwb _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev