Mines never completely run empty. There is a remaining percentage chance that the mine will still produce (I think it is 5%) even if there are no resources in the ground anymore, so that running out of resources is not possible.
I’d say it makes no sense to keep statistics - as soon as the signal is raised, the mine is not profitable anymore and should only be kept when the AI is desperate for the resources it provides. On 07.09.2014, at 12:27, Tibor Bamhor <tibor...@gmail.com> wrote: > Thanks, I am going to look at it. > > but one question about mines. As I understand mining in mines, the mine can > report "out of resources" and next turn be succesfull. So it is not binary > status like 'resources/no resources'. But counting failures and waiting a bit > before making a decision makes sense here. Or am I wrong? > -- > https://code.launchpad.net/~widelands-dev/widelands/tibor-ai5/+merge/228762 > You are reviewing the proposed merge of lp:~widelands-dev/widelands/tibor-ai5 > into lp:widelands. -- https://code.launchpad.net/~widelands-dev/widelands/tibor-ai5/+merge/228762 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/tibor-ai5. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp