Have tested it. Unfortunately it doesn't work. an empty table is not triggering 
the dismantle button. 

I just remembered myself why I had the forester dismantable with no wares. It 
was the only way to distinguish its building window from the building window of 
the farms which we need to catch for one objective. 

furthermore some indents seem to be wrong in the diff.
-- 
https://code.launchpad.net/~widelands-dev/widelands/empire04_unused_key_return_on_dismantle/+merge/358273
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