thanks Arty for your comments and solutions. I would be happy to test this 
again after the fixes.

Nice spot with the resulting farm1 issue after this finally works. 


Diff comments:

> 
> === modified file 'data/campaigns/emp04.wmf/scripting/tribes/farm1.lua'
> --- data/campaigns/emp04.wmf/scripting/tribes/farm1.lua       2018-09-09 
> 17:58:55 +0000
> +++ data/campaigns/emp04.wmf/scripting/tribes/farm1.lua       2018-11-21 
> 09:48:10 +0000
> @@ -10,10 +10,6 @@
>     enhancement = "empire_farm2",
>  
>     return_on_dismantle = {
> -      planks = 0,
> -      granite = 0,
> -      marble = 0,
> -      marble_column = 0
>     },

correct. Thanks Arty. The table has to be removed completely, as the farm 
shouldn't be dismantable at all.

>  
>     animations = {


-- 
https://code.launchpad.net/~widelands-dev/widelands/empire04_unused_key_return_on_dismantle/+merge/358273
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