thanks Arty for your comments and solutions. I would be happy to test this again after the fixes.
Nice spot with the resulting farm1 issue after this finally works. Diff comments: > > === modified file 'data/campaigns/emp04.wmf/scripting/tribes/farm1.lua' > --- data/campaigns/emp04.wmf/scripting/tribes/farm1.lua 2018-09-09 > 17:58:55 +0000 > +++ data/campaigns/emp04.wmf/scripting/tribes/farm1.lua 2018-11-21 > 09:48:10 +0000 > @@ -10,10 +10,6 @@ > enhancement = "empire_farm2", > > return_on_dismantle = { > - planks = 0, > - granite = 0, > - marble = 0, > - marble_column = 0 > }, correct. Thanks Arty. The table has to be removed completely, as the farm shouldn't be dismantable at all. > > animations = { -- https://code.launchpad.net/~widelands-dev/widelands/empire04_unused_key_return_on_dismantle/+merge/358273 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/empire04_unused_key_return_on_dismantle. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp