I had a famous game designer talk about this at Wikimania 2014: http://www.raphkoster.com/games/presentations/wikipedia-is-a-game/
*Edward Saperia* Founder Newspeak House <http://www.nwspk.com> email <edsape...@gmail.com> • facebook <http://www.facebook.com/edsaperia> • twitter <http://www.twitter.com/edsaperia> • 07796955572 133-135 Bethnal Green Road, E2 7DG On 27 August 2016 at 08:13, Pine W <wiki.p...@gmail.com> wrote: > Thinking big here: popular internationalized computer games can have 10+ > million unit sales. Some of the most popular online games have millions of > monthly active users. I'm wondering if the research community, including > Design Research, can envision a way for Wikimedia to scale up from 80,000 > active monthly users to 8,000,000 active monthly users. > > What would we need in order to stimulate and nourish this kind of growth? > > What can we learn from popular internationalized games about design that > could benefit Wikimedia on a large scale? > > Pine > > _______________________________________________ > Wiki-research-l mailing list > Wiki-research-l@lists.wikimedia.org > https://lists.wikimedia.org/mailman/listinfo/wiki-research-l > >
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