Dario Taraborelli <dtarabore...@wikimedia.org> writes:

> *Gamified interfaces for microcontributions à la Wikidata game*.
> (per GerardM) there's absolutely no doubt this model is effective at
> creating a large volume of high-quality edits, and value to the project and
> communities.

I agree on these interfaces, but at least in my use of them, and that of
the other people I know who use them, the 'gamification' part is a red
herring and not why we use them: the important part is the interface and
its functionality. The confusing point/leaderboard system (which I never
check) isn't really a draw, but the tools are actually useful to do
things that are tedious otherwise, and at least somewhat enjoyable to
use. It's useful that it tries to find e.g. new articles that might
match an existing Wikidata topic but are unlinked, and presents
side-by-side information that helps quickly eliminate some false
positives, with a fast interface where you just press '1', '2', or '3'
on the keyboard to move on.

So a different way of looking at this category is: interfaces to make
microcontributions non-tedious, and easy to curate in a
"dashboard-style" way. Those interfaces might or might not have some
gamification layer too, but I don't think that's the important part.

Best,
Mark

-- 
Mark J. Nelson
The MetaMakers Institute
Falmouth University
http://www.kmjn.org

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