> Message du 09/07/04 10:46
> De : "Lionel Ulmer" 
> A : "Andrei Barbu" 
> Copie à : "Christian Costa" , "Marcus Meissner" , "Mike McCormack" , [EMAIL 
> PROTECTED]
> Objet : Re: D3D8_GetCreationParameters fix
> On Thu, Jul 08, 2004 at 08:45:16PM -0400, Andrei Barbu wrote:
> > I agree on the docs, interestingly enough though,
> > Chessmaster 9000 gives an invalid pointer (0x1)
> > and there's a memory access error.
> > 
> > Works on Windows though, so I'm assuming DX might be
> > allocating the memory on it's own.
> 
> When you mean 'works on Windows' is it Chessmaser 9000 or the fact that
> giving a bad pointer to this DX8 API call does not make the program crash ?
> 

I think he means ChessMaster 9000. 

> Because to be sure to get your patch applied, the best way would be to
> understand WHY CM9000 gives this 0x1 pointer to the DX8 function. It may be
> due to a memory allocation error, some stack trashing, some other bugs in
> Wine, ...

Agreed.

> 
> So I fear that only doing some REing of the CM9000 code would help here.
> 

This is the best things to do but the problem is not always obvious.
If REing does not give significant result, I would suggest to check how the function 
behaves in windows
and implement the same behaviour with maybe a big comment about ChessMaster 9000.

Bye,
Christian



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