> Message du 09/07/04 10:46 > De : "Lionel Ulmer" > A : "Andrei Barbu" > Copie à : "Christian Costa" , "Marcus Meissner" , "Mike McCormack" , [EMAIL > PROTECTED] > Objet : Re: D3D8_GetCreationParameters fix > On Thu, Jul 08, 2004 at 08:45:16PM -0400, Andrei Barbu wrote: > > I agree on the docs, interestingly enough though, > > Chessmaster 9000 gives an invalid pointer (0x1) > > and there's a memory access error. > > > > Works on Windows though, so I'm assuming DX might be > > allocating the memory on it's own. > > When you mean 'works on Windows' is it Chessmaser 9000 or the fact that > giving a bad pointer to this DX8 API call does not make the program crash ? >
I think he means ChessMaster 9000. > Because to be sure to get your patch applied, the best way would be to > understand WHY CM9000 gives this 0x1 pointer to the DX8 function. It may be > due to a memory allocation error, some stack trashing, some other bugs in > Wine, ... Agreed. > > So I fear that only doing some REing of the CM9000 code would help here. > This is the best things to do but the problem is not always obvious. If REing does not give significant result, I would suggest to check how the function behaves in windows and implement the same behaviour with maybe a big comment about ChessMaster 9000. Bye, Christian