> Applications that are really doing multithreaded 3D rendering are quite > rare (and the only case I know is just starting with one thread and then > moving to another while not using the previous one again). Empire Earth does, contrary to the first impression, more than that. It switches the threads at least 2 times when trying to start the in-game engine.
I'll stick to Half-Life and Need for Speed 3 for my D3D7->WineD3D work ;-) Hopefully these apps aren't multithreaded too. Stefan