Felix Nawothnig wrote:
Pierre could speak to this better than I, but my understanding is that the Quartz driver does not need the DIB engine. Quartz (the Mac's imaging and windowing API) is capable of drawing to offscreen bitmaps directly, at color depths that need not match the display's.
I suggested to do all the work server-side a while back:

Uhm, dunno where I just got the idea that Quartz would feature network transparency. Just ignore me. I really need some coffee now.


Reply via email to