On Mar 5, 2007, at 12:00 PM, Stefan Dösinger wrote:

Hi!
I've made also the glsl test. The same problem is here - there is too much shine all over the game. Not only barrels and weapons, but also faces, dresses, walls.. It looks like covered by the oil film. There are also some strange shadow effects - like that the top of the hand is dark and the bottom is bright, like if the light would come from the ground. And all
this is of course much slower, doing about 8 - 10 fps on 1024x768.
  But yes, the water is really perfect.
So we turned glsl off again, it seems that it really still needs some
work. With regards, Pavel Troller
Well, the thing with glsl is that hl2 switches to dxlevel 90, and uses some
more advanced d3d features. The main problem are sRGB read and write
support(sort of gamma correction). The missing read support causes the
overbright stuff, and the write support makes everything a bit darker.

Is UseGLSL=enabled and -dxlevel 80 a meaningful combination that produces better results?

-Ken



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