On Mar 5, 2007, at 12:00 PM, Stefan Dösinger wrote:
Hi!
I've made also the glsl test. The same problem is here - there
is too
much shine all over the game. Not only barrels and weapons, but
also faces,
dresses, walls.. It looks like covered by the oil film. There are
also some
strange shadow effects - like that the top of the hand is dark and
the
bottom is bright, like if the light would come from the ground.
And all
this is of course much slower, doing about 8 - 10 fps on 1024x768.
But yes, the water is really perfect.
So we turned glsl off again, it seems that it really still needs
some
work. With regards, Pavel Troller
Well, the thing with glsl is that hl2 switches to dxlevel 90, and
uses some
more advanced d3d features. The main problem are sRGB read and write
support(sort of gamma correction). The missing read support causes the
overbright stuff, and the write support makes everything a bit darker.
Is UseGLSL=enabled and -dxlevel 80 a meaningful combination that
produces better results?
-Ken