Hi

On 3/12/07, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
"Vijay Kiran Kamuju" <[EMAIL PROTECTED]> wrote:

> I thought for completeness, we provide the entire header.
> I did write all that with the help DirectX SDK. (Phew It took me 3 hrs
> to type it)

If it ends up as an almost exact copy of a microsoft header it's not worth an 
effort.

> +#ifndef __D3DRMDEFS_H__
> +#define __D3DRMDEFS_H__

I saw d3dtypes.h and other d3d header files, its defined like this
only, no wine prefix has been added.


That's exactly how microsoft does it, this is not how we do it in Wine.

> +#ifndef D3DRMAPI
> +#define D3DRMAPI WINAPI
> +#endif

In some header files its defined like this.
I will remove all of the below and submit a minimalistic header file.
That will support the d3drmvector functions.
Consider this patch as for the record.


Same here.

> +#define D3DRMOPTIONS_LEFTHANDED  0x00000001L

Same here, and in a lot of other places.

You lost 3 hours typing it, we lost time reviewing it. This not the 1st time.

I have problems porting header files from native SDK's


--
Dmitry.

Thanks,
VJ


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