> IMHO this is too little too late. There are at least 2 more calls to > Preload > that have exactly the same affect on some of my test games. It sure > would be > nice to "fix" at least one case which looks to be common for number of > games. I am aware of one. Where is the other one?
- Re: Revert "wined3d: Preload target in ActivateCon... Stefan Dösinger
- Re: Revert "wined3d: Preload target in Activa... Alexandre Julliard
- Re: Revert "wined3d: Preload target in Ac... Zachary Goldberg
- Re: Revert "wined3d: Preload target i... Austin English
- Re: Revert "wined3d: Preload targ... Vitaliy
- RE: Revert "wined3d: Preload... Stefan Dösinger
- Re: Revert "wined3d: Pre... Vitaliy Margolen
- RE: Revert "wined3d:... Stefan Dösinger
- Re: Revert "wined3d:... Vitaliy Margolen
- RE: Revert "wined3d:... Stefan Dösinger
- RE: Revert "wined3d:... Stefan Dösinger
- RE: Revert "wined3d: Preload target i... Stefan Dösinger
