> It could be different - I can't tell for sure. This game doesn't > produce any > reasonable crash dump, just a message that it crashed (so not even > winedbg's > output). However the problems start with call to... Preload. Vertexbuffer::PreLoad has nothing in common with Surface::PreLoad or Texture::PreLoad, other than that the name(since they inherit from Resource::PreLoad, which is a No-op)
- Re: Revert "wined3d: Preload target in ActivateCon... Stefan Dösinger
- Re: Revert "wined3d: Preload target in Activa... Alexandre Julliard
- Re: Revert "wined3d: Preload target in Ac... Zachary Goldberg
- Re: Revert "wined3d: Preload target i... Austin English
- Re: Revert "wined3d: Preload targ... Vitaliy
- RE: Revert "wined3d: Preload... Stefan Dösinger
- Re: Revert "wined3d: Pre... Vitaliy Margolen
- RE: Revert "wined3d:... Stefan Dösinger
- Re: Revert "wined3d:... Vitaliy Margolen
- RE: Revert "wined3d:... Stefan Dösinger
- RE: Revert "wined3d:... Stefan Dösinger
- RE: Revert "wined3d: Preload target i... Stefan Dösinger
