> Two Preload calls in FindContext. And bug 13079: > http://bugs.winehq.org/show_bug.cgi?id=13079 Ah, I think 13079 is an entirely different bug. Vertex buffers aren't involved in offscreen rendering readback, nor in render target selection. (Currently. D3D10 changes that)
- Re: Revert "wined3d: Preload target in ActivateCon... Stefan Dösinger
- Re: Revert "wined3d: Preload target in Activa... Alexandre Julliard
- Re: Revert "wined3d: Preload target in Ac... Zachary Goldberg
- Re: Revert "wined3d: Preload target i... Austin English
- Re: Revert "wined3d: Preload targ... Vitaliy
- RE: Revert "wined3d: Preload... Stefan Dösinger
- Re: Revert "wined3d: Pre... Vitaliy Margolen
- RE: Revert "wined3d:... Stefan Dösinger
- Re: Revert "wined3d:... Vitaliy Margolen
- RE: Revert "wined3d:... Stefan Dösinger
- RE: Revert "wined3d:... Stefan Dösinger
- RE: Revert "wined3d: Preload target i... Stefan Dösinger
