Chris Ahrendt wrote: > Vitaliy Margolen wrote: >> Chris Ahrendt wrote: >>> Ok I ran make test and got the failure without running Everquest2.exe >>> let me attach the output of maketest. I guess thats a start eh? >>> >> You getting off-topic too far here. Make test have nothing to do with >> your game. Especially that you attached complete output of everything. >> >> However this lines tell the whole story: >>> libGL error: drmMap of framebuffer failed (Cannot allocate memory) >>> libGL error: reverting to (slow) indirect rendering >> >> You have broken driver. And I'm afraid your configuration can not be >> supported. You could try and read the faq about how to try and fix it. >> But that still won't fix broken driver. >> >> Vitaliy >> >> PS: >> Please do not attach big files to mailing list. If you are asked for >> them - send to that person directly or attach to the bug report. >> >> PPS: >> Please take this discussion to the bug report. It's not a general case >> but a game specific. It belongs there not in the developer's mailing >> list. Since you are not a developer yourself and just add an extra >> noise to the mailing list. > Actually Vialiy it is a discussion that belongs here... not in bug fix.. > I have had that gl error and its not what we are working on... the > problem we are working on was first found in EverQuest2.exe but I was > able to reproduce it without everquest. so its not a game related issue. > Second point.. I was told to bring this sort of discussion over here to > discuss as the patch list is not for general discussion. >
I'm talking about bugzilla. What's the bug number you are referring too? Vitaliy.